I know that this question has been brought up before, probably a few times (possibly by me) but, now that we have the new skeletal animation system, is there any chance of us seeing some ragdoll physics? From what I understand about this subject (not much), it is much easier to implement them when you have skeletal animation. I also understand that this somewhat screws up the network code, but there must be some way to overcome this. UT did it (although not on the Quake engine, so that was a very poor example).