Author Topic: _  (Read 24682 times)

Dirty_Taco

  • Map Committee
  • Autococker
  • Posts: 1630
_
« Reply #20 on: May 06, 2006, 11:56:43 AM »
Post removed
« Last Edit: July 26, 2010, 12:47:39 AM by Dirty_Taco »

Lunatic

  • 68 Carbine
  • Posts: 349
Re: pbcup_renoir
« Reply #21 on: May 06, 2006, 02:11:08 PM »
Nice

Dirty_Taco

  • Map Committee
  • Autococker
  • Posts: 1630
_
« Reply #22 on: May 06, 2006, 03:29:57 PM »
Post removed
« Last Edit: July 26, 2010, 12:47:30 AM by Dirty_Taco »

Termin8oR

  • Autococker
  • Posts: 1023
Re: pbcup_renoir
« Reply #23 on: May 06, 2006, 05:58:44 PM »
Nice Pics, Looks way better. Great Job DirtyTaco.

-Termin8oR

P!nk

  • Autococker
  • Posts: 948
_
« Reply #24 on: May 06, 2006, 11:10:59 PM »
Post removed
« Last Edit: July 26, 2010, 02:37:34 AM by P!nk »

bitmate

  • Autococker
  • Posts: 1248
Re: pbcup_renoir
« Reply #25 on: May 07, 2006, 02:16:09 AM »
You're teh uber mapper ;D

Dirty_Taco

  • Map Committee
  • Autococker
  • Posts: 1630
_
« Reply #26 on: May 08, 2006, 02:02:36 PM »
Post removed
« Last Edit: July 26, 2010, 12:47:18 AM by Dirty_Taco »

KnacK

  • Global Moderator
  • Autococker
  • Posts: 3039
Re: pbcup_renoir
« Reply #27 on: May 08, 2006, 02:11:28 PM »
v-nice dt

Dirty_Taco

  • Map Committee
  • Autococker
  • Posts: 1630
_
« Reply #28 on: May 08, 2006, 10:24:04 PM »
Post removed
« Last Edit: July 26, 2010, 12:47:09 AM by Dirty_Taco »

Pimp

  • VM-68
  • Posts: 122
Re: pbcup_renoir
« Reply #29 on: May 09, 2006, 07:51:08 AM »
looks so good that i'm disappointed because i know that i will never be able to make a map like this, so keep going and great job.
.. waiting for the beta :)

Smokey

  • Autococker
  • Posts: 1172
Re: pbcup_renoir
« Reply #30 on: May 09, 2006, 01:17:45 PM »
wait untill it clears out a full pub!!!


love you dt.

lekky

  • Autococker
  • Posts: 2449
Re: pbcup_renoir
« Reply #31 on: May 09, 2006, 01:41:33 PM »
*seriously considers buying a gfx card.

it looks nice thus far, like to see how it plays too, graphics arn't everything boys and girls

Dirty_Taco

  • Map Committee
  • Autococker
  • Posts: 1630
_
« Reply #32 on: May 09, 2006, 06:02:28 PM »
Post removed
« Last Edit: July 26, 2010, 12:46:58 AM by Dirty_Taco »

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: pbcup_renoir
« Reply #33 on: May 09, 2006, 06:21:32 PM »
You'll want to be careful in the middle area. Individual boards like that may not have high r_speeds in a secluded hallway, but if you have that kind of detail all over, a lot of people are going to be complaining about poor framerates.  What are the r_speeds like currently?  You should include them in your sshots.

GreenAffairz

  • Autococker
  • Posts: 515
Re: pbcup_renoir
« Reply #34 on: May 09, 2006, 08:17:34 PM »
wasn't this topic for DT's map :p

SkateR

  • Autococker
  • Posts: 1173
Re: pbcup_renoir
« Reply #35 on: May 09, 2006, 08:47:37 PM »
mmmm cant wait to play.

Dirty_Taco

  • Map Committee
  • Autococker
  • Posts: 1630
_
« Reply #36 on: May 10, 2006, 11:30:14 AM »
Post removed
« Last Edit: July 26, 2010, 12:46:40 AM by Dirty_Taco »

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: pbcup_renoir
« Reply #37 on: May 10, 2006, 11:31:42 AM »
Making them detailed doesn't remove the polygon counts. :)

James

  • 68 Carbine
  • Posts: 336
Re: pbcup_renoir
« Reply #38 on: May 11, 2006, 04:52:23 PM »
Looks like you stole my transitions between grass and and stone floor. Do it again and I'll cut your meddling head off.

Dirty_Taco

  • Map Committee
  • Autococker
  • Posts: 1630
_
« Reply #39 on: May 11, 2006, 06:06:22 PM »
Post removed
« Last Edit: July 26, 2010, 12:46:24 AM by Dirty_Taco »