I guess cusoman helped you with the map or the ideas a little bit, hm? Most of the time I only post the bad things, that need to be changed. But today I'll start with the good things
I really like the flag positions. You can't see from one flag to the other flag and there is almost no possibility to look at both flags at the same time. I'm not sure if a new way in the 3rd screenshot of planb would be improve the gameplay. Maybe it's too easy to grad the second flag then. On the other side, newer players wouldn't be able to get high there with the jump.
The r_speeds are also very nice. Most of the brushes are aligned. And the clip brushes are great, too. Good work here
@Myers: This map is an good example, that ice parts no always destroy maps in my opinion. It's important for me, that you can't fly through the whole map. Ice parts like this map have are absolutely ok for me. But most of the other maps doesn't have it like this.
Now to the messages while loading the map. There're two bad field warnings. Replace "loadedc02" with "loadedc
o2" to fix them. The PB_droptofloor: item_pballammo ... warning appears, because the ammo entity above a box on ice is placed a little bit to low. Move it up a little bit to fix this message
I wondered about an other thing with the entities. You used co2 with the values 16oz and 32oz. But the possible painball2 co2 values are 12g, 7oz, 12oz and 20oz. I'm not sure if the game supports/can handle the other ones you used. Maybe a change of this values would be better.
Btw. did you use the phong shading for your terrrain? Some places are looking weird at the moment, so I guess no. Maybe phong shading would make your map look more nice
Here are a few screenshots with stuff, you need to do for the second beta. Some things need to be changed on both sides.
This area is very empty. In my opinion the flag is too much opened because of this.
Just a few units, but move this texture a little bit. The other base is ok.
This face is misaligned.
Red: Rotate the faces of the plank.
Blue: Shouldn't the top of this brush be rotated 90°? These wood things are different sometimes.
Lots of misaligned faces here. Maybe there're a few more.
The plank overlaps with the box. I would make the plank a little bit smaller. The face of the plank isn't aligned correct, though.
These two textures doesn't fit. Make sure that both of them have the same surface settings (especially the S value and the T value).
This clip brush doesn't work always
Maybe make it a little bit bigger.
The same like two screenshots before. The texture faces doesn't fit correct. Make sure they have the same surface settings.
This brush isn't long enough. I would also move it a little bit (like the blue lines), that it ends up at the vertical wood brush. That would look way better in my opinion.
Same like screenshots #7 and #9
Same like screenshots #7, #9 and #11. Maybe it's just because the right brushes aren't 100% horizontal. Then it would be hard to align.
Misaligned because of the lights.
Argh!!!! The most stupid and worst thing I could find. It's really annoying that you can see big parts through the sky. Would be very cool, if you could find a solution for it. Maybe make the wall higher.
Same like the screenshot before. Here you can see the half of the map through the sky. Very stupid for the gameplay in matches. These two positions are the ones where you can see big parts of the rest of the map. There are a few other ones
EDIT: Lol Makowiec, I needed too long for my post. But the blue flag is aligned correct for me. Maybe you have a wrong hr4 texture? The other things I could find, too
EDIT2: Oh I forgot to write, online @ [OTB] Beta - otb-server.de:22222