As always, you're responsible for updating/uninstalling if there's any kind of exploit or whatever with this build. Hopefully there are no major issues so I can release by Christmas.
Builds are now up on the files page.
Engine:
build 31 (2010-12-20):
- Feature: Hid model when chasecamming in first person. 10:42 PM 11/2/2010 (thanks zuluzet)
- Bugfix: Fixed netgraph so it doesn't wrap around in resolutions above 1024 (will still wrap at resolutions above 2048). 11:40 PM 9/8/2010
- Bugfix: Fix for server password menu not coming up sometimes (resulted in a get_password-attack.txt error). 9:25 PM 9/16/2010
- Cvar: cl_drawclockx and cl_drawclocky - Adjust position of the clock. Default is "-1" on both commands = centered on the top of the hud (like build 30).
- Tweak: Names now default to "noname#####" (##### = random number) instead of "newbie".
- Tweak: Made things MT to help reduce game hitches. 1:04 AM 11/2/2010
- Tweak: Changed filename from demos started with arecord. It's now like the filename from the autodemo on a server.
- Tweak: Added the resolution 1600 x 900.
- Tweak: Removed unused commands ("gl_nobind", "gl_poly", "gl_texsort", "gl_polyblend", "gl_playermip").
- Tweak: Increased number of screenshots to 9999.
- Tweak: Enabled archive flag for cl_swearfilter.
- Tweak: Added ftp:// support to the webload command.
Game:
*** 1.920 build 171-175 ***
- Replaced .skm in model keys with .md2 so downloading code will work properly and people will get the .skp pose files as well. 10:19 PM 5/18/2010
- tdm_tugofwar cvar. If enabled, when one team scores a point, the other team loses a point in team deathmatch. 2:30 PM 9/3/2010
- Interpolated hitboxes. 2:30 PM 9/3/2010
- Fixed chasecam text to update immediately when switching chase targets. 1:20 PM 9/10/2010
- "newbie" and "noname" will have random numbers assigned them to make cheaters and whatnot easier to locate in logs. 1:09 AM 9/14/2010
- g_autobalance now autobalances teams whenever somebody disconnects, changes teams, or a round ends. Tries to find the best match of player score to team score ratios when selecting who to switch. 1:03 AM 11/2/2010
- Autorecord now waits 4 seconds after connect to hopefully stop issues where recording tries to start before level is loaded. 4:39 PM 11/6/2010
- Bug fix for "eating" paint grenades.
- Added build number to "players" command.
- Improved bouncing physics.