Author Topic: Missing textures.  (Read 1414 times)

Narga

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Missing textures.
« on: December 27, 2010, 09:00:20 PM »
At first, the command promt that opens when compiling in qbsp says that there's an error ("line 140 is incomplete"). While I was typing this before. I checked to make sure it was still there so no one would think I'm crazy. It didn't display the error but now I'm missing a texture. I have a picture of the missing texture on this post as well as get a .zip file with the .map file and the nessesary textures.

Problem solved.
« Last Edit: December 30, 2010, 02:35:55 PM by Narga »

T3RR0R15T

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Re: Missing textures.
« Reply #1 on: December 28, 2010, 05:01:39 AM »
I can compile it, but there are two important things:

1. The textures are from the ctp1 folder, not from the pball folder. Change that, if someone should play the map with textures :P
2. Place the spawn in the room, not somewhere outside.


I used this BSP version: ftp://otb-server.de/pub/BSP%20-%20Map%20Editor/BSP_setup.exe

Narga

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Re: Missing textures.
« Reply #2 on: December 28, 2010, 10:36:41 AM »
I can compile it, but there are two important things:

1. The textures are from the ctp1 folder, not from the pball folder. Change that, if someone should play the map with textures :P
2. Place the spawn in the room, not somewhere outside.


I used this BSP version: ftp://otb-server.de/pub/BSP%20-%20Map%20Editor/BSP_setup.exe

I thought they were in a .zip folder. Where did you extract them?

Narga

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Re: Missing textures.
« Reply #3 on: December 28, 2010, 10:37:48 AM »
Place the spawn in the room, not somewhere outside.

You can enter the house by going into no clip observer mode.

T3RR0R15T

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Re: Missing textures.
« Reply #4 on: December 28, 2010, 10:40:45 AM »
I installed it to c:\ (it makes an own folder called BSP).


I know the obs mode, but to play a map on a server, it need to be a completely closed room.

Narga

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Re: Missing textures.
« Reply #5 on: December 28, 2010, 12:21:13 PM »
I know the obs mode, but to play a map on a server, it need to be a completely closed room.

I will fix that after I align the door texture.