Author Topic: New Map:Dream35_b1  (Read 5239 times)

Rassy

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New Map:Dream35_b1
« on: December 31, 2010, 05:03:43 PM »
Dream

2 Team
2 Flags
Map is 3s,4s

Download
« Last Edit: January 01, 2011, 05:45:01 AM by Rassy »

T3RR0R15T

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Re: New Map:Dream_b1
« Reply #1 on: December 31, 2010, 08:41:13 PM »
I have already a beta map with the name dream. Its from Cyko.

Rassy

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Re: New Map:Dream_b1
« Reply #2 on: January 01, 2011, 05:44:09 AM »
my map, I renamed the Dream35_b1

T3RR0R15T

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Re: New Map:Dream35_b1
« Reply #3 on: January 01, 2011, 11:46:22 AM »
Ok, the map is online: [OTB] Beta (83.169.4.183:22222)

abnormal

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Re: New Map:Dream35_b1
« Reply #4 on: January 01, 2011, 12:24:33 PM »
Looks good from the screenshots, going to download it. Just a thing I've noticed so far: It's quite small map isn't it? Is it really necessary to have 2 flags on each side?

Rassy

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Re: New Map:Dream35_b1
« Reply #5 on: January 01, 2011, 01:09:08 PM »
YES IT IS NECESSARY !
because if it was only one flag some players to camp...

Chef-Killer

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Re: New Map:Dream35_b1
« Reply #6 on: January 01, 2011, 01:27:47 PM »
Where is the problem with camping? Just wait for respawn and then grab or cap the flag :P

I'll have a look at the map later.

Rassy

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Re: New Map:Dream35_b1
« Reply #7 on: January 01, 2011, 01:47:41 PM »
about the match..!
bad players can not respawn Caps...
as well as on other maps..pforest,prolandr,freedom...

Chef-Killer

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Re: New Map:Dream35_b1
« Reply #8 on: January 01, 2011, 02:01:03 PM »
But they can be the camping team :) If you want a newbiefriendly map (I'd prefer it, too), it's easier to camp one flag than to handle two flags. And the not camping team can try to grab or cap after respawn :P

Rassy

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Re: New Map:Dream35_b1
« Reply #9 on: January 01, 2011, 02:39:07 PM »
one flag to guard against even newbie but 2 flags .. It is difficult even for experienced players

luckmore

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Re: New Map:Dream35_b1
« Reply #10 on: January 02, 2011, 06:11:58 AM »
Nice map :)

Rassy

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Re: New Map:Dream35_b1
« Reply #11 on: January 02, 2011, 06:34:45 AM »
thx :)

CheMiCal

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Re: New Map:Dream35_b1
« Reply #12 on: January 02, 2011, 07:38:43 AM »
decent map

Chef-Killer

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Re: New Map:Dream35_b1
« Reply #13 on: January 02, 2011, 11:09:43 AM »
The map looks interesting.

But there's one general thing that really bothers me. For me the map looks totally different because you used a wrong texture for the wall. Have a look a the following screenshots. I used fov 120 that you can compare it better.

Your map:


My map:


Let me explain the problem. For the map you used the texture rockj1_2. It should look like this one (original low res).


In your screenshot we can see the texture city6_8. Here's a pic of it (original low res).


I don't know exactly why your texture looks different. Maybe you have a wrong or modified hr4 texture of rockj1_2. You should check your hr4 textures that you won't get banned.

Now there're two possibilities.
If it should look like your map, you need to use city6_8 instead of rockj1_2 in the mapfile, that all players have the correct texture you have.
If it should look like my map, the mapfile is ok, but you need to get the correct hr4 texture.

Now to the map itself.

You could add "maxteams" "2" to the worldspawn.

There're only 5 player spawns for each team. In my opinion a few more would be better, maybe 8 for each team. And please add "angle" "#" to the spawns, because some players are looking in front of a wall after spawning.

I'd suggest to make the second flag lower count if you don't want to delete it. Maybe one 5 points flag and one 3 points flag would work well.

Here're a few screenshots. Most of the stuff needs to be changed for both bases:


Red: Rotate this texture. There're a few more places like this all over the map that need to be rotated.
Yellow: Here're weird edges. Have a look at it.


Red: Misaligned texture.


Red: Misaligned texture.


Red: Lots of misaligned textures here.


Red: Misaligned textures.


Red: Here's a weird edge and a too long brush, too.


Red: Misaligned texture. Scale down the texture.
Blue: Here're two brushes you can't really walk high about, because they're too steep. Flatten them a little bit. The right one is perfect :)


Red: Misaligned texture. Scale down the texture a little bit.
Yellow: Misaligned texture. Move the misaligned faces a little bit to fit them with the other textures.


Red: Add a clip brush here, that you can't hit under the lianes longer.

Online @ [OTB] Beta.

Rassy

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Re: New Map:Dream35_b1
« Reply #14 on: January 02, 2011, 11:41:10 AM »
Cheff killer the texture, I deliberately chose

Chef-Killer

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Re: New Map:Dream35_b1
« Reply #15 on: January 02, 2011, 12:18:54 PM »
The problem is that there're two different textures for the wall. I guess that you probably have a wrong texture in your textures folder. Then it's correct for you, but not correct for all other players. Look at my screenshots, most of the players should have it like this or similar.

As I said replace rockj1_2 with city6_8 in your mapfile and it's correct for everyone. Maybe you need to download the correct hr4 texture after the replacement, if it's shown a wrong texture for you.

Rassy

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Re: New Map:Dream35_b1
« Reply #16 on: January 02, 2011, 12:46:13 PM »
ok in the next beta to try to fix it
I do not know how to fix the sniper .. (Figure 6) do not know where the bug in the editor everything is fine ...

sBi

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Re: New Map:Dream35_b1
« Reply #17 on: January 02, 2011, 01:21:48 PM »
i think, that this map is good ... but it look like as a turekni by spartax ... only my opinion
but good first beta rassy GJ :-D and Gl with others betas

CheMiCal

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Re: New Map:Dream35_b1
« Reply #18 on: January 02, 2011, 01:40:57 PM »
rassy's texture is 110% better then crappy chef killers textures.

Foxhound

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Re: New Map:Dream35_b1
« Reply #19 on: January 02, 2011, 01:48:45 PM »
chef killer is picky :D