Here's what the compile window said:
E:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\qbsp mayhem_prairie_uc
E:\bsp\pball2\quake2\pball\mapfiles>..\..\util\qbsp3 mayhem_prairie_uc
----------- qbsp3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.09
-----------------------------
gamedir set to E:\bsp\pball2\quake2\pball\
entering E:\bsp\pball2\quake2\pball\mapfiles\mayhem_prairie_uc.map
0...1...2...3...4...5...6...7...8...9... (0)
0...1...2...3...4...5...6...7...8...9... (0)
writing E:\bsp\pball2\quake2\pball\mapfiles\mayhem_prairie_uc.prt
Writing E:\bsp\pball2\quake2\pball\mapfiles\mayhem_prairie_uc.bsp
0 seconds elapsed
E:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\vis mayhem_prairie_uc
E:\bsp\pball2\quake2\pball\mapfiles>..\..\util\qvis3 mayhem_prairie_uc
----------- qvis3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.03
-----------------------------
reading E:\bsp\pball2\quake2\pball\mapfiles\mayhem_prairie_uc.bsp
reading E:\bsp\pball2\quake2\pball\mapfiles\mayhem_prairie_uc.prt
64 portalclusters
112 numportals
0...1...2...3...4...5...6...7...8...9... (0)
0...1...2...3...4...5...6...7...8...9... (0)
Average clusters visible: 64
Building PHS...
Average clusters hearable: 64
visdatasize:1540 compressed from 1024
writing E:\bsp\pball2\quake2\pball\mapfiles\mayhem_prairie_uc.bsp
0.0 seconds elapsed
E:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\rad -chopcurve 128 mayhem_prairie_uc
You should obtain the Arghrad 3.00 Test before lighting.
Unfortunately it can't be redistributed, so grab it here:
http://forums.gamedesign.net/viewtopic.php?t=49129Then place arghrad.exe in c:\bsp\quake2\util
and delete the echo's from c:\bsp\quake2\pball\compilers\rad.bat
----------------------------------------------------------------
E:\bsp\pball2\quake2\pball\mapfiles>..\..\util\arghrad -gamedir E:\bsp\pball2\quake2\pball -chopcurve 128 mayhem_prairie_uc
----- ArghRad 3.00T9 by Tim Wright (Argh!) -----
----- TESTING VERSION, DO NOT REDISTRIBUTE -----
Modified from original source code by id Software
----- Settings -----
-gamedir set to E:\bsp\pball2\quake2\pball\ (game pak dir)
-chopcurve set to 128.0 (curve surface patch size)
----- Load BSP File -----
reading E:\bsp\pball2\quake2\pball\mapfiles\mayhem_prairie_uc.bsp
----- Light World -----
0...1...2...3...4...5...6...7...8...9... (3141)
0...1...2...3...4...5...6
************ ERROR ************
Memory allocation failure
E:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\runmap mayhem_prairie_uc
E:\bsp\pball2\quake2\pball\mapfiles>copy mayhem_prairie_uc.bsp E:\games\paintball2\pball\maps\inprogress
1 file(s) copied.
E:\bsp\pball2\quake2\pball\mapfiles>E:
E:\bsp\pball2\quake2\pball\mapfiles>cd \games\paintball2
E:\Games\Paintball2>pause
Press any key to continue . . .