Digital Paint Discussion Board
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
Digital Paint Discussion Board
»
Development
»
Mapping
(Moderator:
Chef-Killer
) »
I need help making a SIEGE map
« previous
next »
Print
Pages: [
1
]
Author
Topic: I need help making a SIEGE map (Read 1154 times)
Lucky7
PGP
Posts: 45
I need help making a SIEGE map
«
on:
January 29, 2011, 02:41:13 PM »
Pls if u know how can i make a SIEGE map tell me.
i made everything, but i dont know how can i mark the area where the defending team can walk and where not (how to make the line that kills a defending player).
Logged
selda
Map Committee
Stingray
Posts: 65
Re: I need help making a SIEGE map
«
Reply #1 on:
January 29, 2011, 04:53:19 PM »
You have to make an entity
Base
.
And for info_player_deathmatch:
teamnumber 1 - defending team
teamnumber 2 - attacking team
for flag you have to set gamemode 8.
I think that's all what you need. If you need something about this, ask me.
Logged
Chef-Killer
Moderator
Autococker
Posts: 1312
Re: I need help making a SIEGE map
«
Reply #2 on:
January 29, 2011, 05:15:07 PM »
You don't need "gamemode" "8" for the flag if the map only supports siege. It's just a possibility if the map supports other gamemodes, too.
And the teams change after each round. But I think that's known to all.
I've attached a siege map example from our german bsp tutorial.
Logged
Print
Pages: [
1
]
« previous
next »
Digital Paint Discussion Board
»
Development
»
Mapping
(Moderator:
Chef-Killer
) »
I need help making a SIEGE map