I don’t know how the other playoff clans feel about this, but I know from our experience that it’s a pain in the ass.
For those unfamiliar with the tie map rules each team has to pick 3 maps, if any of the maps match then that map is played. If none of the maps match then the teams pick another 3 maps, and so on until a map finally matches.
To me this has a basic flaw in it, if neither teams maps match after the first suggestions then that eliminates 6 maps, even if one of the teams might be happy to play one of the other teams maps.
For example, team X picks maps 1.bsp 2.bsp and 3.bsp. Team Y picks maps 4.bsp 5.bsp and 6.bsp. Team Y’s next choice might have been map 1.bsp, but because of the flaw in the rules they is NO chance that they can play this map.
Both teams end up playing a map neither of them wants to play, when in actual fact they could’ve been playing a map they both would’ve been happy with.
The teams can only be happy if one of their first 3 maps matches, and I know from our past experience that this is rarely the case.
Fear not, I’m not just here to criticise, I’ve come up with a simple solution to solve this problem.
I suggest using an average points system. Each team rates the maps; 1 point for their least preferred map, 2 points for their second least preferred map, and so on. The scores for each map are tallied up and divided by two, which ever map has the highest average points total is the winner.
If there are more than 2 maps with the same average points total then you simply re-rate those maps until you get down to just 1.
If there are only 2 maps with the same total then the top 3 maps should be used (I’ll let you work out why).
Example…
Team X ratings
1 – A
2 – B
3 – C
4 – F
5 – D
6 – E
7 – G
8 – H
9 – I
Team Y ratings
1 – I
2 – H
3 – G
4 – D
5 – C
6 – F
7 – E
8 – B
9 – A
Final Ratings
A – 5
B – 5
C – 4
D – 4.5
E – 6.5
F – 5
G – 5
H – 5
I - 5
In this case the final choice would be E. If the teams had proposed these under the current system they would’ve ended up playing D or C which are the two lowest rated maps. I hope this demonstrates my point.
Sorry about the incredibly long post, but I thought I should demonstrate what I meant. I certainly think this method should be implemented ASAP in order to speed up the whole process and leave both teams happy to concentrate on practicing rather than tie map selection.
Reed.
(Jits - if youre going to edit my post for no good reason at least leave some feeback about my idea)