Looks interesting...and a little bit monotonous with the high walls and the same texture everywhere on it
For me the fog effect is a little bit too dark, especially at the end of the long central pathes.
In my opinion there're some troubles to realize what flag is the first one where you can cap and what flag is the second one. I'd like to see a more obvious solution here.
And maybe don't add 5 points for each flag. I prefer a lower count second flag most of the time.
Add "angle" "#" to your player spawns, that they don't look in front of a wall after spawning.
Maybe add a few more player spawns that it's more difficult to predictable them.
The items will be selected randomly. Use "group" "#" for each opposite item, that the map will be more balanced. Note, that this doesn't work for the ammo yet. But guns should be the same.
I didn't tested the gameplay yet.
And a few screenshots with stuff for both bases:
Red: Add clip brushes here.
Red: Rotate this faces.
Blue: Align this wall. There're lots of other misalignments with this texture. I know, this texture is very hard to align well.
Red: Align this wall.
Red: Rotate this faces.
Blue: Rotate this face (90°), too. There are a lot other corridors where you need to rotate the texture to align the texture. I'll show you a few of them, but not all.
Green: Move this face a little bit.
Red: Move this faces.
Green: Rotate this faces (90°).
Blue: Rotate this face (90°).
Red: You need to mirror the two backwards logos from each of these boxes. Use a negative SX value for the surface to mirror it. Your boxes need SX -1.0.
Red: Rotate this faces (90°).
Green: Align the wall here.
Blue: I hate this sloping sand stones, because they doesn't look much realistic (almost flying). However, they still aren't aligned well.
Green: Move this face.
Blue: Rotate this face (90°).
Green: Move this face.
Blue: Rotate this faces (90°).
Red: Some more misalignments.
Red: Move this faces.
Yellow: One more corridor where I would rotate the textur (floor and ceiling) by 90 degrees to align them better. There're a few more corridors like this.
Green: Here'is a half face at the beginning and at the end. I would move this texture a little bit to fix this. Would look a lot bette imo.
Red: One lighting issue.
Online @ [OTB] Beta!
Keep on working