Author Topic: Build 32  (Read 19238 times)

prozajik

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Re: Build 32
« Reply #20 on: February 27, 2011, 01:45:18 PM »
Lol, yes. I forgot that one, but i don't really hear it very often or i only don't notice it anymore. How long searched you for it? :D
About 15mins then i got bored because it kicked me even with clear instalation :D. Ignore this if you werent talking to me :D

Another thing for the next build:
Possibility to switch of serverlist sorting. Sometimes when i am in press and i need to join server even before it refreshes pinging and sorting I can click to server i need once, then it sorts and i click again on server that replaced the one i wanted to join and sometimes i can accidentally join the wrong server and thats a bit annoying :/. Or maybe you can make that the serverlist doesnt sort again before you click clear+/update

Kyuuchi

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Re: Build 32
« Reply #21 on: February 27, 2011, 03:24:48 PM »
Another thing for the next build:
Possibility to switch of serverlist sorting. Sometimes when i am in press and i need to join server even before it refreshes pinging and sorting I can click to server i need once, then it sorts and i click again on server that replaced the one i wanted to join and sometimes i can accidentally join the wrong server and thats a bit annoying :/. Or maybe you can make that the serverlist doesnt sort again before you click clear+/update

Definite +1 - so annoying sometimes.

ic3y

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Re: Build 32
« Reply #22 on: February 28, 2011, 09:26:29 AM »
Remove in the menu\play_joinserver.txt the first command

command "serverlist_update".

This removes the update by opening

prozajik

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Re: Build 32
« Reply #23 on: February 28, 2011, 12:39:49 PM »
Good didnt know that but still check box would be great :D
Does this also removes sorting the servers?

T3RR0R15T

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Re: Build 32
« Reply #24 on: March 04, 2011, 06:47:22 AM »
maybe an idea for the next build:

when you use the update file, it [edit] currently [/edit] creates a new desktop shortcut at the end of the installation, instead of replacing the old one

Only if you rename the shortcut. It will be updated, if it has the name from the installation (Paintball2.lnk).

jitspoe

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Re: Build 32
« Reply #25 on: March 06, 2011, 02:04:17 PM »
I think in some builds, I had a space between the "Paintball" and the "2".  I'm trying to remain consistent now so that won't happen anymore.

pvtjimmy

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Re: Build 32
« Reply #26 on: March 06, 2011, 02:53:36 PM »
actually I think I used to rename my shortcut after installing/updating as the original file name is too long (imo)

Rocky

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Build 32
« Reply #27 on: March 11, 2011, 10:38:06 AM »
so since i downlaoded the newest build i am having some sort of a lag when i get near other player model.. ??

jitspoe

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Re: Build 32
« Reply #28 on: March 11, 2011, 12:48:34 PM »
Player models haven't changed in ages.  Were you running with old player models set before?  What video card do you have?

Chef-Killer

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Re: Build 32
« Reply #29 on: March 11, 2011, 02:58:48 PM »
I just played a few rounds on our speed server and noticed a small bug. I guess it happens since build 31/32, because I never noticed this before.

I got 3 pgp kills with around 10 shots, but the stats shows 0 shots, 3 kills and 0%. It's nearly the same with the carbine, but for the grenade the stats works well.
« Last Edit: March 11, 2011, 03:44:41 PM by Chef-Killer »

jitspoe

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Re: Build 32
« Reply #30 on: March 11, 2011, 05:43:04 PM »
That's odd.  I'll take a look at it.

Rocky

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Re: Build 32
« Reply #31 on: March 12, 2011, 03:12:28 AM »
no i had the same ones before.. i also heard someone else saying the same thing.. hmm my vid card nvididia gforce 8500 ? or 8600 not sure

Legendz

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Re: Build 32
« Reply #32 on: March 12, 2011, 08:12:08 AM »
same here, im lagging since i downloaded b32..

Legendz

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Re: Build 32
« Reply #33 on: March 13, 2011, 10:18:14 AM »
.
« Last Edit: January 17, 2012, 10:02:22 AM by Legendz »

pvtjimmy

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Re: Build 32
« Reply #34 on: March 13, 2011, 01:29:21 PM »

Sporti

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Re: Build 32
« Reply #35 on: March 14, 2011, 09:17:37 AM »
im lagging too... i dont know why but sometimes its really hard on ice...

jitspoe

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Re: Build 32
« Reply #36 on: March 14, 2011, 09:20:22 AM »
I'm a little perplexed.  I guess I'll do a diff between build 31 and build 32 to see if there's anything that would cause this, but I don't think I changed anything with rendering.  B32 was really just bug fixes and server browser improvements.  Nothing should have induced a lag near players.  Anybody else noticing this?  What kind of lag are you seeing?  Is it a framerate drop?  Does the lag go away if you switch back to B31?  Can you take a demo and/or screenshot of the specific area/time where this happens?

I'm merging this with the main b32 thread.

SuperMAn

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Re: Build 32
« Reply #37 on: March 14, 2011, 10:01:39 AM »
=O Oh my god Jitspoe used one of my ideas.  Hooray for gun stats

Thanks Jits

pvtjimmy

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Re: Build 32
« Reply #38 on: March 14, 2011, 10:05:22 AM »
=O Oh my god Jitspoe used one of my ideas. 

aren't the gunstats implement since like 84235034 builds?  :-X

Rocky

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Re: Build 32
« Reply #39 on: March 14, 2011, 10:10:52 AM »
Okay it wasnt cos of the build i think, i had some problems with my computer for 2 days, now its fixed and everything is normal.. ah wait it feels like i shoot " through people " more but thats probably just hallusination