Author Topic: newmap: Bruno Vylizpic's Land (Beta 4)  (Read 13394 times)

prozajik

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newmap: Bruno Vylizpic's Land (Beta 4)
« on: February 25, 2011, 07:33:29 PM »
Hey here is my second map :)
I have got the idea about making 3s+ map with mid flag after jimmys post in my thread about my last map :P.
So here we go:
Mode:ctf
Flags:2 Flags + 1 white flag
Teams:Red,blue
Cap:The most important thing is that the cap is on the high flag NOT the base flag :) (on the first screen there you can see mid flag + both high flags, for example red players have to take mid flag and jump on the red high flag to cap)
Gamestyle:I am sure i made that map unbasable and i hope that i made it uncampable :). I did just few tests on our private server (thx to ic3y :D) and it seemed to me like that but idk.
Screenshots:



Download:
http://www.edisk.cz/stahni/29527/bruno_b1.bsp_1.95MB.html
Known bugs:Too much of light and a bit wrong angle i would say
Wrong angle on the wood on the hoarding (fence) on the mid high
Weird hole near the entrance to low (entrance from base)
Enjoy and comment pls :)

Proceed to Beta 3 download (2.page 4.post)
« Last Edit: July 18, 2013, 03:17:18 AM by prozajik »

prozajik

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Re: newmap: Bruno Vylizpic's Land (Beta 1)
« Reply #1 on: February 26, 2011, 03:35:01 AM »
Compiling b2
Fixes:I hope sun angle
Rotated brush at mid high
Rotated 1 misaligned rock on mid high
Hole near low entrance
Some wierd looking brushes
Reduced light at mid low
More obvious cap
aligned rotated wood
aligned all crates
Added cap to 1. flag so now you can cap on both

Some more info:
White flag = 3points
High flag = 4points
Base flag = 6points

Just letting know that you dont have to upload b1 to otb beta ;)
And btw are the bridges missaligned? I dont know because i cant recognize it with my textures
« Last Edit: February 26, 2011, 07:53:41 AM by prozajik »

pvtjimmy

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Re: newmap: Bruno Vylizpic's Land (Beta 1)
« Reply #2 on: February 26, 2011, 07:30:36 AM »
I believe it was Gama who made that comment, but never mind.

I'll wait for b2 to take a look on it

prozajik

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Re: newmap: Bruno Vylizpic's Land (Beta 1)
« Reply #3 on: February 26, 2011, 07:58:08 AM »
Lol you are right it was gama sry :D
I was too lazy to check in the last thread.
Anyway i had b2 completed about 5 times but i always found some mistakes so now i am making probably last final compile in about hour i will upload map :)

prozajik

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Re: newmap: Bruno Vylizpic's Land (Beta 2)
« Reply #4 on: February 26, 2011, 09:20:11 AM »
Bruno Vylizpic's Land (Beta 2)

Fixes:I hope sun angle
Rotated brush at mid high
Rotated 1 misaligned rock on mid high
Hole near low entrance
Some weird looking brushes
Reduced light at mid low
More obvious cap
aligned rotated wood
aligned all crates
Added cap to 1. flag so now you can cap on both flags
Less global light
Some improvments for easier jumps
Better shaped ice in mid low

Bugs:Forgot to add angle to spawn :/ i dont want to make sixth final compile it takes so long so i will fix it for b3 with other things you can find :)
Probably wrong aligned woods on bridges

Download:
http://www.edisk.cz/stahni/65845/bruno_b2.bsp_1.97MB.html
« Last Edit: February 27, 2011, 06:11:10 AM by prozajik »

luckmore

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Re: newmap: Bruno Vylizpic's Land (Beta 1)
« Reply #5 on: February 26, 2011, 10:04:00 AM »
Very good gameplay.
This map is  "unbasable" and "uncampable" how proza said :P
Sweet jumps =D

prozajik

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Re: newmap: Bruno Vylizpic's Land (Beta 1)
« Reply #6 on: February 26, 2011, 10:17:45 AM »
Very good gameplay.
This map is  "unbasable" and "uncampable" how proza said :P
Sweet jumps =D
Well i believe it is campable somewhere but i didnt find it yet but yea its unbasable and that was my point and i am pleased you find the gameplay good :)
Have you tried double from 1. flag crate(that small one) and then to high(i have modified the rock so you can get on the top :) )? thats the coolest 1 i would say xD
« Last Edit: February 26, 2011, 10:53:46 AM by prozajik »

Shaolin

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Re: newmap: Bruno Vylizpic's Land (Beta 1)
« Reply #7 on: February 26, 2011, 11:19:04 AM »
This map is  "unbasable" and "uncampable"

oh no..

Aveiro

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Re: newmap: Bruno Vylizpic's Land (Beta 1)
« Reply #8 on: February 26, 2011, 11:24:33 AM »

luckmore

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Re: newmap: Bruno Vylizpic's Land (Beta 1)
« Reply #9 on: February 26, 2011, 01:14:18 PM »

Exxtasy

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Re: newmap: Bruno Vylizpic's Land (Beta 1)
« Reply #10 on: February 26, 2011, 01:31:49 PM »
Shao will find a camperspot anyway.
No way to make a map without shao being able to camp on it :D

Legendz

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Re: newmap: Bruno Vylizpic's Land (Beta 1)
« Reply #11 on: February 26, 2011, 01:52:50 PM »
lol shao will study the map 24/7 to find a Spot to camp. im sure.

prozajik

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Re: newmap: Bruno Vylizpic's Land (Beta 1)
« Reply #12 on: February 26, 2011, 02:37:43 PM »
ye shao has nice aligned texture
and what about my map guys? xD

Legendz

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Re: newmap: Bruno Vylizpic's Land (Beta 1)
« Reply #13 on: February 26, 2011, 04:00:46 PM »
pretty nice map :) but hate maps with midflag :D

prozajik

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Re: newmap: Bruno Vylizpic's Land (Beta 1)
« Reply #14 on: February 26, 2011, 04:07:54 PM »
Maybe you can hate them but i wanted to create something original :D and here we go 3s+ map with mid flag
Thanks anyway :D

Aveiro

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Re: newmap: Bruno Vylizpic's Land (Beta 1)
« Reply #15 on: February 27, 2011, 03:00:28 AM »
Have you tried double from 1. flag crate(that small one) and then to high(i have modified the rock so you can get on the top :) )? thats the coolest 1 i would say xD

It was my idea :P

luckmore

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Re: newmap: Bruno Vylizpic's Land (Beta 1)
« Reply #16 on: February 27, 2011, 05:35:27 AM »
It was my idea :P

Nobody care. Say something about the map.

prozajik

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Re: newmap: Bruno Vylizpic's Land (Beta 2)
« Reply #17 on: February 27, 2011, 06:10:04 AM »
It was my idea :P
Yes it was aveiro idea to modificate rock so you can jump to the top =P

As for the gameplay, I am still not sure if it is good that i added cap also to 1.flag i hope that the map wont become one round map because you will only go cap but as i said idk if it will happen or not

Chef-Killer

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Re: newmap: Bruno Vylizpic's Land (Beta 2)
« Reply #18 on: February 27, 2011, 06:14:39 AM »
Online @ [OTB] Beta!

I'll have a look at it later...

RoBiNandL!nk

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Re: newmap: Bruno Vylizpic's Land (Beta 2)
« Reply #19 on: February 27, 2011, 11:13:14 AM »
Great map, looks like it will have lots of speed, usually an attraction towards the European matching scene and should eventually catch on here in the USA. My personal feedback.

1st screen shot (RaLFeedback001) -- Make the the wall texture or add another grass one coming down so it isn't a straight edge.

2nd screenshot (RaLFeedback002) -- Make all of the slanted planks thicker. They don't look that good and also some of them are misaligned.

3rd screenshot (RaLFeedback003) -- Make the wall longer so you can attach it to the side.

4th Screenshot (RaLfeedback004) -- Maybe instead of sky the whole way you could add some more rock so you cant see that section of grass. **EDIT ** You cant see it in my screenshot for some reason, but you can ingame

5th Screenshot (RaLfeedback005) -- You cant make that jump because the rock is too close to that lowered wall, move the rock back and it should be fine.

Other than those things you need to fix, the map looks great! good work.