Author Topic: Official HR4 (High-Resolution, 4x) Texture Pack - WIP  (Read 147317 times)

T3RR0R15T

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Re: Official HR4 (High-Resolution, 4x) Texture Pack - WIP
« Reply #100 on: February 07, 2012, 03:13:16 PM »
+1

Really good ingame :)

Foxhound

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Re: Official HR4 (High-Resolution, 4x) Texture Pack - WIP
« Reply #101 on: February 08, 2012, 08:07:04 PM »
Lol that barrel is ALL rust. GO BROWN TEAM

jitspoe

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Re: Official HR4 (High-Resolution, 4x) Texture Pack - WIP
« Reply #102 on: February 19, 2012, 10:47:08 PM »
Which texture should I work on next?

Foxhound

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Re: Official HR4 (High-Resolution, 4x) Texture Pack - WIP
« Reply #103 on: February 20, 2012, 12:06:05 AM »
what haven't you done?

the only thing i can think of are the flags and base tiles (if not already done)

T3RR0R15T

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Re: Official HR4 (High-Resolution, 4x) Texture Pack - WIP
« Reply #104 on: February 20, 2012, 11:45:49 AM »
r_brt1 (pale, doesn't fit to the newest r_brl1)
p_brl2
r_brl2
y_brl2


b_flag1
p_flag1
r_flag1
w_flag1 (new, maybe)
y_flag1


b_arrow1
p_arrow1
r_arrow1
w_arrow1 (new, maybe)
y_arrow1


And i personally don't like the *_metal1 textures. They have a too abrasive surface.

jitspoe

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Re: Official HR4 (High-Resolution, 4x) Texture Pack - WIP
« Reply #105 on: February 20, 2012, 12:07:58 PM »
You sure you're using the latest barrel textures?

MyeRs

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Re: Official HR4 (High-Resolution, 4x) Texture Pack - WIP
« Reply #106 on: February 20, 2012, 12:12:02 PM »
I don't like Rockp2_7 - I only looked at it on Pbcup_sassault - but it feels over-sized... and looks odd. Maybe it's cause I'm not used to it.... Or maybe it's just the map... But definitely could be scaled down.. I think that goes for MOST of your textures you made. They look odd in-game as they feel over-sized. -- Mostly the rock textures, maybe a few grass ones.

Next ones you could work on:

IMO - most important: Rockp2_2 / Rockp2_1 (On oth and I think Crimethink).

Haystack top/sides - although the one's used in most HR4 packs are pretty nice. They look nice in other packs cause they look clean.

wizwood1_2 - wizwood1_3 --- both could use some updating. They don't look nice in game.

wood1_3 ---- (Shazam22 barriers)

grassp2 -- (The dirt/grass mix)

bark1_1 -- (airtime ground) --- there's a nice one in most packs people already use. I can post it later if you want.

I still find wgrnd1_6 to look odd in game (Pbcup_renoir grass) - I think there's too many rocks showing... but that's not a big deal. Probably not used to it.
 
I personally don't like: uwall1_1 (the Propaint1 brick) - I'm not to sure how to improve it though... I liked the other-less detailed one. Maybe I just prefer the clean look to the detailed.

T3RR0R15T

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Re: Official HR4 (High-Resolution, 4x) Texture Pack - WIP
« Reply #107 on: February 20, 2012, 12:54:11 PM »
Oh, my fault. The barrel textures are complete.

I have two other textures for the list:

grassp2
grassp3

NJIN

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Re: Official HR4 (High-Resolution, 4x) Texture Pack - WIP
« Reply #108 on: February 20, 2012, 04:27:46 PM »
the white tiling

Foxhound

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Re: Official HR4 (High-Resolution, 4x) Texture Pack - WIP
« Reply #109 on: February 21, 2012, 11:30:41 AM »
just saw this.. the dirt in razzle.bsp in base

jitspoe

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Re: Official HR4 (High-Resolution, 4x) Texture Pack - WIP
« Reply #110 on: May 30, 2012, 09:55:42 PM »


I thought it might be useful to separate the flag from the metal texture so mappers could place it on other materials.  There's an rscript included in the hr4 zip file now to place the flag on the metal texture by default.

T3RR0R15T

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Re: Official HR4 (High-Resolution, 4x) Texture Pack - WIP
« Reply #111 on: June 01, 2012, 03:51:12 PM »
Looks fine ingame.

deadfroggy

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Re: Official HR4 (High-Resolution, 4x) Texture Pack - WIP
« Reply #112 on: August 28, 2012, 03:52:16 AM »
First picture: what happened?
second picture:I would make textures for grassp2&3

Chef-Killer

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Re: Official HR4 (High-Resolution, 4x) Texture Pack - WIP
« Reply #113 on: August 28, 2012, 04:03:48 AM »
Seems that you don't have the rscript hr4.

deadfroggy

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Re: Official HR4 (High-Resolution, 4x) Texture Pack - WIP
« Reply #114 on: August 28, 2012, 04:11:13 AM »
oh thanks.

deadfroggy

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Re: Official HR4 (High-Resolution, 4x) Texture Pack - WIP
« Reply #115 on: August 28, 2012, 05:30:51 AM »
also missing brick1_2

deadfroggy

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Re: Official HR4 (High-Resolution, 4x) Texture Pack - WIP
« Reply #116 on: September 24, 2012, 05:05:22 AM »
whys it small O.o

Chef-Killer

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Re: Official HR4 (High-Resolution, 4x) Texture Pack - WIP
« Reply #117 on: September 24, 2012, 09:44:19 AM »
Hehe, looks like DT used two different textures for that and now one texture is low res and the other one is high res :P

I don't have the small bricks, maybe you put the textures in the wrong folder (low res in the hr4 folder)?

deadfroggy

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Re: Official HR4 (High-Resolution, 4x) Texture Pack - WIP
« Reply #118 on: September 25, 2012, 08:55:17 PM »
Nope i got the hr4 texture and put it in textures/pball/hr4.....??? Ill check it out when i get home in a few days.

jitspoe

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Re: Official HR4 (High-Resolution, 4x) Texture Pack - WIP
« Reply #119 on: September 26, 2012, 10:47:38 AM »
You put the lowres brick texture in the hr4 directory.