Author Topic: Variance Shadow Maps  (Read 1868 times)

jitspoe

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Variance Shadow Maps
« on: May 22, 2006, 01:01:28 PM »
http://www.punkuser.net/vsm/

Those look pretty sweet.  Maybe when I design the new map format, I could make it support that, though it would only work on high-end cards.

KnacK

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Re: Variance Shadow Maps
« Reply #1 on: May 22, 2006, 01:20:13 PM »
*KnacK really needs to upgrade his 16mb TNT2 card.....

jitspoe

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Re: Variance Shadow Maps
« Reply #2 on: May 22, 2006, 06:44:28 PM »
Heh, it requires OpenGL 1.5.  I could only get it to work on my GeForce 7800GT.  It wouldn't run on my Radeon 9700Pro.

GreenAffairz

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Re: Variance Shadow Maps
« Reply #3 on: May 22, 2006, 10:24:58 PM »
wow, thats crazy stuff.

supertanker

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Re: Variance Shadow Maps
« Reply #4 on: May 27, 2006, 06:41:39 PM »
I really need to update my 32 meg Nvidia GeForce 256

Anyways, I hope the new map format is slightly smaller (Dialup users everywhere agree)

jitspoe

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Re: Variance Shadow Maps
« Reply #5 on: May 27, 2006, 07:39:39 PM »
I plan to make the new map format support compression, but they will contain a lot more data, so in the end, they'll probably be the same size or larger.