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Variance Shadow Maps
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Topic: Variance Shadow Maps (Read 1868 times)
jitspoe
Administrator
Autococker
Posts: 18802
Variance Shadow Maps
«
on:
May 22, 2006, 01:01:28 PM »
http://www.punkuser.net/vsm/
Those look pretty sweet. Maybe when I design the new map format, I could make it support that, though it would only work on high-end cards.
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KnacK
Global Moderator
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Posts: 3039
Re: Variance Shadow Maps
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Reply #1 on:
May 22, 2006, 01:20:13 PM »
*KnacK really needs to upgrade his 16mb TNT2 card.....
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jitspoe
Administrator
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Posts: 18802
Re: Variance Shadow Maps
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Reply #2 on:
May 22, 2006, 06:44:28 PM »
Heh, it requires OpenGL 1.5. I could only get it to work on my GeForce 7800GT. It wouldn't run on my Radeon 9700Pro.
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GreenAffairz
Autococker
Posts: 515
Re: Variance Shadow Maps
«
Reply #3 on:
May 22, 2006, 10:24:58 PM »
wow, thats crazy stuff.
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supertanker
VM-68
Posts: 127
Re: Variance Shadow Maps
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Reply #4 on:
May 27, 2006, 06:41:39 PM »
I really need to update my 32 meg Nvidia GeForce 256
Anyways, I hope the new map format is slightly smaller (Dialup users everywhere agree)
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jitspoe
Administrator
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Posts: 18802
Re: Variance Shadow Maps
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Reply #5 on:
May 27, 2006, 07:39:39 PM »
I plan to make the new map format support compression, but they will contain a lot more data, so in the end, they'll probably be the same size or larger.
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Variance Shadow Maps