Also ich war eigentlich immer da, aber irgendwie hast du deine eigenen Zeiten verpasst. Naja, bekommen wir schon noch hin
This beta is a lot better now. Nice improvements, btw. there're now 5 and 3 point flags
The r_speeds are a lot better with the VIS blocker in the mid of the map now, but there're still these big useless corners I'd avoid.
I've noticed that there're still lot's of misaligned window bars. Looking at each window again might be the easiest way to fix
all of them.
Inside (left) there's a door and no windows, outside (right) there're windows, but no door. How could this be possible?
The door is still just inside.
Red: Misaligned. Move this faces a little bit.
Green: Add two more clip brushes there.
Red: Jitspoe already mentioned this, I'll try to give you the solution to fix it. I guess you used the "aux" flag. Don't do this. For the right face use the "skip" flag, for the left face use the "mist" flag". I'm not sure at the moment, but this should fix the double wall and the entity visibility. Tell me if this doesn't work, then I'll have a look at this again and try to reproduce it.
EDIT: I see now that there is one more secret way at the autococker. It's nearly the same change to fix this wall, too.
Come ts and I'll explain this to you. When do you have time?
Green: I'd add one more clip brush from below here.
LOL, you forgot to delete the clip brush, you can still touch it
Red: Misaligned. Rotate this faces.
Argh, you fixed everything I've colored, but the wood face above the door still needs to be rotated.
Red: Misaligned. Rotate the face.
Green: Add a clip brush here.
Blue: All doors that are ajar have just a wood texture from behind. Use the door texture there, too. I'll post more screenshots of the other doors.
Red: Misaligned. Rotate the face.
Green: Add two clip brushes here.
Blue: An other door with a wood texture from behind, use the door texture there, too.
You've only done the clip brush here.
Red: Misaligned. Rotate the face.
Green: Add one more clip brush here.
Blue: One more door with a wood texture from behind, use the door texture there, too.
You've only done the clip brush here, too.
Red: It's not a big deal. However, I'd do it consistently. Extend the lower brush and shorten the left brush.
I'm not sure what you've done here, but somehow it looked better before.
Green: Misaligned. Move the texture like you did at the barrel on the other side.
One base is still misaligned.
Great work so far
Online @ [OTB] Beta!