Author Topic: how the heck do you make trains move?  (Read 1456 times)

hackedplayer

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how the heck do you make trains move?
« on: April 13, 2011, 07:40:15 PM »
yes how the heck do you make trains move. I mean what do i do to make them move anyway?

hope you post good replies because it can help me and the others who dont even know

Narga

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Re: how the heck do you make trains move?
« Reply #1 on: April 13, 2011, 10:37:08 PM »
Did you search the forums for answers before asking?

Gamabunta

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Re: how the heck do you make trains move?
« Reply #2 on: April 14, 2011, 01:38:16 AM »
Propulsion for the train is provided by a separate locomotive, or from individual motors in self-propelled multiple units. Most modern trains are powered by diesel locomotives or by electricity supplied by overhead wires or additional rails, although historically (from the early 19th century to the mid-20th century) the steam locomotive was the dominant form of locomotive power. Other sources of power (such as horses, rope or wire, gravity, pneumatics, batteries, and gas turbines) are possible.

More to read: http://en.wikipedia.org/wiki/Train

pvtjimmy

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Re: how the heck do you make trains move?
« Reply #3 on: April 14, 2011, 03:01:20 AM »
Propulsion for the train is provided by a separate locomotive, or from individual motors in self-propelled multiple units. Most modern trains are powered by diesel locomotives or by electricity supplied by overhead wires or additional rails, although historically (from the early 19th century to the mid-20th century) the steam locomotive was the dominant form of locomotive power. Other sources of power (such as horses, rope or wire, gravity, pneumatics, batteries, and gas turbines) are possible.

More to read: http://en.wikipedia.org/wiki/Train

that was my first thought as well :D

Narga

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Re: how the heck do you make trains move?
« Reply #4 on: April 15, 2011, 09:54:58 AM »
This website tells you about entities. Look for the one that you want:  http://www.digitalpaint.org/testwiki1/pb2wiki.php?word=entities

Try looking for the func_train entity.