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Digital Paint Discussion Board
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Chef-Killer
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BSP decompiler
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Topic: BSP decompiler (Read 1349 times)
supertanker
VM-68
Posts: 127
BSP decompiler
«
on:
May 24, 2006, 02:41:58 PM »
Is there any way to decompile a .bsp into a quake 2 .map? I want to see how some maps did their effects...
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68 Carbine
Posts: 335
Re: BSP decompiler
«
Reply #1 on:
May 24, 2006, 03:09:24 PM »
WinBSPc
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afortier
Stingray
Posts: 86
Re: BSP decompiler
«
Reply #2 on:
June 10, 2006, 06:43:33 AM »
These never work perfect, I use nemesis's BSP Viewer, it exports in many formats, and allows you to fly through the maps without needing to run the game.
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68 Carbine
Posts: 335
Re: BSP decompiler
«
Reply #3 on:
June 10, 2006, 08:38:33 AM »
1.
Don't revive old threads.
2.
This question was already answered long, long ago.
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Digital Paint Discussion Board
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BSP decompiler