Author Topic: New Map - The Siege University  (Read 23816 times)

Rockyar_96

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New Map - The Siege University
« on: May 05, 2011, 06:38:18 AM »
Still problems there, will be fixed

Supported gamemodes: Siege, TDM

Players: 4-16(maybe more)

Teams: purple, blue (,yellow)   <-only TDM

Version: BETA Whatever

To show u the progress this map made from b1 to b9 i made a comparance picture.

I also add some new screenshots, with the new textures.

Download: .bsp-file: university.bsp

               .zip: university.zip

 

mapfile on request
PS: This map is not compatible with build 33 and 34 servers!!
« Last Edit: October 15, 2012, 10:38:49 AM by Rockyar_96 »

Chucki

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Re: New Map - The Siege-University
« Reply #1 on: May 05, 2011, 06:46:25 AM »
It would be nice if you add some screens and the download-link. :)

Rockyar_96

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Re: New Map - The Siege-University
« Reply #2 on: May 05, 2011, 06:51:11 AM »
sorry i´m working on it

http://www.file-upload.net/download-3409446/university_b1.bsp.html

okay it will take some time.
I need to upload the textures the screenshots etc...

Please wait a bit

Here are the screenshots














Sorry i´ve got some problems with the screenshot and textur-upload.
Like you see, are the pictures far too small  :(


« Reason for editing: combined multiple posts »
« Last Edit: May 05, 2011, 08:01:50 AM by webhead »

payl

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Re: New Map - The Siege-University
« Reply #3 on: May 05, 2011, 07:48:08 AM »
1.You should change elevators into stairs
2.Upload textures (into zip and on forums)
3.Make teleporters more visible - like some circles on them?
4.Too many doors
5.corridors (not sure if i used wright word - google translate.. :-] ) are too big.
6.Maybe upload map on forums
7.Use edit option rather than doublepost.

Generally map has low gameplay - flag is hidden, easy to camp, and there are no good pathes to reach it (everywhere doors or elevators). But remake may be good - maybe i'll practice my skills... because i think this map will be bad, no matter how many betas will you release.

Rockyar_96

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Re: New Map - The Siege-University
« Reply #4 on: May 05, 2011, 08:27:49 AM »
1) Okay, that is possible, i´ll think about it
2)Here they are : http://www.file-upload.net/download-3409699/university.zip.html
3)There are the yellow plats under them  ::)
4)Good point
5)Also right  ::)
6)okay... : http://www.file-upload.net/download-3409706/university_b1.map.html
7)Yeah it was a big caos; my fault

I think I could fix that if I make one misc_teleporter_dest for each misc_teleporter, also one at the top(of the auditorium).

payl

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Re: New Map - The Siege-University
« Reply #5 on: May 05, 2011, 09:08:05 AM »
2)Here they are : http://www.file-upload.net/download-3409699/university.zip.html
3)There are the yellow plats under them  ::)
6)okay... : http://www.file-upload.net/download-3409706/university_b1.map.html
2.Thanks
3.No, there is invisible teleported outside, on box. And all of them are bad - just ruin gameplay.
6.Maybe think what 'forums' is? I mean in your post, we have that posibility... -.-

pvtjimmy

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Re: New Map - The Siege-University
« Reply #6 on: May 05, 2011, 09:10:45 AM »
6.Maybe think what 'forums' is? I mean in your post, we have that posibility... -.-

never mind payl please, he likes to rage people that are not as perfect as he is.

payl

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Re: New Map - The Siege-University
« Reply #7 on: May 05, 2011, 09:34:27 AM »
never mind payl please, he likes to rage people that are not as perfect as he is.
Yeah i tried to be nice, but sure... i'll never be nice enough :f :-[

I have many ideas how to improve gameplay, feel free to use any of these:
-Make leader to roof from outside and fix roof issues . i saw nice masked enterance there.
-Lader to ceiling instead of elevator, or move elevator to less annoying place.
-Stairs instead of elevator from basement.
-stairs to main corridors from back auditorium - i mean from these dead ends near to elevators..
-Ceiling-roof leader
-Remove tunel from main corridor to auditorium - and also change textures of these - i think that wood is bad to be door.
-Windows, with nice trick jumps..

Yeah list is long, but those are just ideas :-] . Ah, and if you doesn't understand some of ideas, i could give you screenshots.
And don't forget these are just gameplay ideas, wait until terrorist give you epicly long list of problems with texture rotation etc... ;)

Rockyar_96

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Re: New Map - The Siege-University
« Reply #8 on: May 05, 2011, 10:35:39 AM »
I don´t think any body will find more than 3 or 5 missalignements.
I really watched out for that...

And to your ideas.
I´m already near to the "MAX PATCHES ERROR"
And I don´t think this allowes to many more details.

One Question: Which Texture can I use so that only one brush is needed(i mean a textur with which it doesn´t look stupid/dump)
What do you mean with annoying place??
I did already say that the stairs instead of the lower elevator would be agreed by me(if this passvie sentence isn´t right i hope you although understand it  ::)

before I do anything i wait for more comments.
Only to have mentioned it  8)

And to  3) This was excepted to be a not too definite one, but of course i´m disposed to fix that

I think the main idea of your list is to make general more ways to make it easier to cap the flag, isn´t it??
« Last Edit: May 05, 2011, 11:03:55 AM by Rockyar_96 »

webhead

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Re: New Map - The Siege-University
« Reply #9 on: May 05, 2011, 11:11:23 AM »


These boxes makes no sense at all. How could it hang out like that unless it had more than half of its weight resting on the other box(es)?

Rockyar_96

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Re: New Map - The Siege-University
« Reply #10 on: May 05, 2011, 11:14:10 AM »
okay. I have never seen it from the realistic perspective, of course your right. I was made to make it easier to jump on the stack of boxes.

EdiT: The left one in the pic

payl

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Re: New Map - The Siege-University
« Reply #11 on: May 05, 2011, 12:03:20 PM »
I think the main idea of your list is to make general more ways to make it easier to cap the flag, isn´t it??
Well, yes, so you should remove some doors/elevators and/or make more paths. Ah, and remove some teleports - i hate most teleporters, cause they are easy to line. And i think more trickjumps would be nice. Waiting for b2 :-] . And if someone put it on beta server, we might check gameplay more...

Rockyar_96

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Re: New Map - The Siege-University
« Reply #12 on: May 05, 2011, 12:09:46 PM »
Yes that would be nice.

Sorry, but I have to say that I´m not able to make trickjumps (okay a doble jump - which is already in the map by the way)

And i forgot to say : This is my fist map :-D (published of course)

Edit: Would it be a solution to make only more destinations, and maybe remove one teleporter; for the best the invisible one if you know what I mean. I think b2 will release saturday, I hope it  ;D

ViciouZ

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Re: New Map - The Siege-University
« Reply #13 on: May 05, 2011, 12:41:39 PM »
Surprised about the level of rage. Despite the scale being quite off, this is a very ambitious first map, with custom textures, proper compiling and some really nice architecture.

Some tips: those columns at the entrances can look just as good as they do now with significantly less VIS computing time and r_speeds by just reducing the number of sides to 8, and setting the "value" on the surface properties window to something like 888 or another number. Also, if you can be bothered to put the effort in, you should try rescaling downwards a bit to make it more realistic looking, it seems like you've done some bits normal scale and some 2 or 3 times too big. Kudos for the effort so far though.

webhead

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Re: New Map - The Siege-University
« Reply #14 on: May 05, 2011, 11:49:07 PM »
okay. I have never seen it from the realistic perspective, of course your right. I was made to make it easier to jump on the stack of boxes.

EdiT: The left one in the pic
Actually, I was referring to both of the boxes that are hanging over.

Normally, realism isn't a top priority for this game, BUT if you're using textures from the real world, like wooden boxes, then the usage of the boxes should resemble reality.

Rockyar_96

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Re: New Map - The Siege-University
« Reply #15 on: May 12, 2011, 11:29:18 PM »
beta2 is ready :D


payl

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Re: New Map - The Siege-University
« Reply #16 on: May 13, 2011, 07:23:28 AM »
Good job. Many changes :-]
Some ideas/bugs:
-Hidden exit on ceiling doesn't work - work just at first time of use i guess
-Colors in corridors are too bright.
-Why did you removed almost whole grass around university?!?
-It's possible to have wall-hack trough sky.
-I think that you should make stairs/ladders from basement :-P . As elevator is easy to line.
-You can make ropes holding lamps claimable, so you can remove elevator to ceiling, because it's possible to jump on lamp from top of blackboard. So it will be harder to get on. But less irritating lines.

Rockyar_96

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Re: New Map - The Siege-University
« Reply #17 on: May 13, 2011, 08:28:40 AM »
1) i know... I don´t what to do against it. It´s a normal func_door_secret-entity  and i know that wait isn´t set to -1  ::)
2)What do you mean exactly?
3)In order to make it looking smaller. and because of Chef-Killer´s critic on the otb-forum
4)No idea... Explain a little better where exactly etc...
5)Sorry. I really tried to do that but there isn´t enough space
6)I know  ;D i want it to be like that. Sure it would be possible, and i will think about it. I played it sometimes now on the otb-beta-server and it worked well..
Of course with more then 6 players this could be other

payl

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Re: New Map - The Siege-University
« Reply #18 on: May 13, 2011, 12:59:20 PM »
1) i know... I don't what to do against it. It´s a normal func_door_secret-entity  and i know that wait isn't set to -1  ::)
2)What do you mean exactly?
3)In order to make it looking smaller. and because of Chef-Killer´s critic on the otb-forum
4)No idea... Explain a little better where exactly etc...
5)Sorry. I really tried to do that but there isn´t enough space
6)I know  ;D i want it to be like that. Sure it would be possible, and i will think about it. I played it sometimes now on the otb-beta-server and it worked well..
Of course with more then 6 players this could be other
1.Ask Chef... He know everything about mapping :P
2.

This is too bright i think.

3.Well, i think that you should keep path choosing, because this way, i need to enter this way which i spawn, and so i'm unable to try another path if someone line.

4.


5.i'm sure that ladder should fit...

And, also, i've detected big bug, when you stand and move there where i point.

You will die. No matter if you are defending or attacking.

Rockyar_96

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Re: New Map - The Siege-University
« Reply #19 on: May 13, 2011, 02:27:00 PM »
2) okay i´ll think about it.
3) I had the idea of making teleporter from each entry to the other  ;) And don´t come now up with : teleporters are easy to line ::)
4) Oh yeah, i decided to make it for the next beta
5) Why doesn´t anybody else say sth to this oint?

Last:

Of course: it is a trigger_hurt  ;) Anything to say against it?  ::) I can´t make it a base because then you are able to cap the flag there. But the idea of capping it is bringing it outside


EDIT: I don´t think this is enough for a beta. I would be glad about some more feedback
« Last Edit: May 16, 2011, 11:28:33 PM by Rockyar_96 »