Nice
Maybe it would be better if you could use version numbers (almost like b1, b2, etc.) for your fixed maps as well, that there don't be different versions of the maps
mapname_fix.
A few more things you should do:
- adding "maxteams" "2" to the worldspawn
- adding "gamemode" "4" to the worldspawn
- replacing light entities with better looking texture lighting
- fixing the sun angle, use something like "_sun_angle" "150 -34"
- adding "angle" "#" to all player spawns
- moving the info_player_start entity and adding "angle" "#" to it
- making the barrels 8-sided
- aligning the top of the barrels
- fixing the backwards logos of the DP boxes, maybe make the top of the boxes without the logo
- adding a step to the ladder low mid
- rebuilding the secret way mid high on the right side, maybe do it with a clip brush
- joining the mapping committee and releasing completely fixed maps then instead of releasing half fixed maps like you do atm
It's a little bit confusing.
- and the 4 following screenshots
Here's a small edge.
I'd like to see a triangle ladder clip brush here.
Create uniform gras edges here.
Move the leaf a little bit or use "angle" "#" to rotate it out of the tree.