Author Topic: Inspirational Pictures for Mapping  (Read 41461 times)

jitspoe

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jitspoe

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BASEBALLDUDE

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Re: Inspirational Pictures for Mapping
« Reply #62 on: December 27, 2013, 11:28:06 AM »
http://www.redsorceress.com/skybox.html

It's also cool because you can use those pictures as skyboxes if you're inspired enough.

EDIT: Don't download the skyboxes from that site because the zip files are missing the down image. Instead, download from this site: http://www.custommapmakers.org/skyboxes.php
« Last Edit: December 29, 2013, 08:52:38 AM by BASEBALLDUDE »

jitspoe

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Re: Inspirational Pictures for Mapping
« Reply #63 on: December 31, 2013, 10:12:59 AM »
http://www.pixeljoint.com/pixelart/29178.htm#

Never thought of pixel art for inspiration, but how cool would a map like this be?

BASEBALLDUDE

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Re: Inspirational Pictures for Mapping
« Reply #64 on: December 31, 2013, 10:24:12 AM »
http://www.pixeljoint.com/pixelart/29178.htm#

Never thought of pixel art for inspiration, but how cool would a map like this be?
Very cool. Would make a great siege map for a large crowd, and with Siege Europa sometimes having 16 people per team, it would be awesome for that picture to become a pball map.

jitspoe

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Re: Inspirational Pictures for Mapping
« Reply #65 on: January 11, 2014, 01:10:00 PM »
Something like this could be cool...

LaZeRs

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Re: Inspirational Pictures for Mapping
« Reply #66 on: January 11, 2014, 04:01:02 PM »
Something like this could be cool...
Interesting... it's like an ancient underground mansion!

Toxiic

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Re: Inspirational Pictures for Mapping
« Reply #67 on: January 11, 2014, 04:47:55 PM »
Interesting... it's like an ancient underground mansion!
Rich caveman's house

idias

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Re: Inspirational Pictures for Mapping
« Reply #68 on: January 11, 2014, 09:16:36 PM »
Interesting... it's like an ancient underground mansion!
Google: Petra - You'll see excrement more amazing than that.

jitspoe

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Re: Inspirational Pictures for Mapping
« Reply #69 on: January 22, 2014, 04:15:28 PM »
Something like this would make for a cool winter-themed map...

Toxiic

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Re: Inspirational Pictures for Mapping
« Reply #70 on: January 22, 2014, 05:58:32 PM »
^seems legit. :I

What game is that from?

stomper

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Re: Inspirational Pictures for Mapping
« Reply #71 on: January 23, 2014, 04:43:41 AM »
this looks pretty cool, indeed. i was planning to make a new "snow and ice" themed map and these  "overhanging" parts are going to e part of the map.

Clipz

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Re: Inspirational Pictures for Mapping
« Reply #72 on: January 23, 2014, 09:24:18 AM »
The problem is the textures would never look like that unless you make your own.

MaTzeMR

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Re: Inspirational Pictures for Mapping
« Reply #73 on: January 23, 2014, 09:54:51 AM »
there should be an "ice-stone" texture

DooCi

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Re: Inspirational Pictures for Mapping
« Reply #74 on: January 23, 2014, 05:17:52 PM »
Rich caveman's house
Thats a pretty ugly house.

Rick

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Re: Inspirational Pictures for Mapping
« Reply #75 on: January 23, 2014, 06:35:40 PM »
If you remove the ice spikes from everywhere, r_speeds might be okay :P

jitspoe

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Re: Inspirational Pictures for Mapping
« Reply #76 on: January 23, 2014, 06:38:58 PM »
Looks like it's from Phantasy Star Online 2: http://bumped.org/psublog/phantasy-star-online-2-the-enemies-of-the-frozen-tundra/ (one of the first image results for "frozen tundra")

Cameron

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Re: Inspirational Pictures for Mapping
« Reply #77 on: January 24, 2014, 04:24:40 AM »
If you remove the ice spikes from everywhere, r_speeds might be okay :P
Model instead?

Rick

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Re: Inspirational Pictures for Mapping
« Reply #78 on: January 24, 2014, 04:36:22 PM »
Model instead?
I've been wondering about that, I'm not really sure how models are vis'd/drawn. Could anyone elaborate on it?

jitspoe

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Re: Inspirational Pictures for Mapping
« Reply #79 on: January 28, 2014, 10:58:25 AM »
Unfortunately, func_models are treated like any other entity, so, while they usually draw faster, they add bandwidth (so having a huge number of them is a bad idea).  They are also vis'd based on a single point, which is why tree models sometimes disappear if you can't see the base of them.

You could probably pull it off using big groups of icicles, and only having 5-10 visible at once.  Ultimately, this is the type of thing where we really need a new map format...

Some day... maybe...