Author Topic: Elephants Dream - Made using Blender  (Read 1618 times)

TinMan

  • Autococker
  • Posts: 1347
Elephants Dream - Made using Blender
« on: May 28, 2006, 12:31:37 AM »
http://www.elephantsdream.org/
<--EDIT-->
Has anyone made a dpball map using Blender? It'd rock to have a flash tutorial on that. I know that a lot of well designed Q3 maps were made using Blender, and this video blows my mind.
« Last Edit: May 28, 2006, 04:03:17 PM by TinMan »

Eiii

  • Autococker
  • Posts: 4595
Re: Elephants Dream - Made using Blender
« Reply #1 on: May 29, 2006, 03:57:03 PM »
You can't design quake2 maps in blender, and that movie didn't live up to what I thought it would be (script/writing/length - wise). And I have yet to find the actual complete production files. Very good graphics, though. =P

TinMan

  • Autococker
  • Posts: 1347
Re: Elephants Dream - Made using Blender
« Reply #2 on: May 29, 2006, 04:39:39 PM »
The script creeped me out, but I too was drawn to the awesome graphics. Was that kid's name "Emo"? lol And why can't you make q2 maps in Blender, yet you can make Q3 maps?

Eiii

  • Autococker
  • Posts: 4595
Re: Elephants Dream - Made using Blender
« Reply #3 on: May 29, 2006, 04:54:41 PM »
Becuase Q2 is not Q3.

EDIT: Yeah, 'Proog' and 'Emo'.

TinMan

  • Autococker
  • Posts: 1347
Re: Elephants Dream - Made using Blender
« Reply #4 on: May 29, 2006, 05:01:09 PM »
...but Q2 and Q3 maps are both .bsp's... couldn't you layout the ground and stuff and then add the enteties in BSP?

Eiii

  • Autococker
  • Posts: 4595
Re: Elephants Dream - Made using Blender
« Reply #5 on: May 29, 2006, 05:23:04 PM »
Nope. I don't even know if q3 maps were really designed using blender...

TinMan

  • Autococker
  • Posts: 1347
Re: Elephants Dream - Made using Blender
« Reply #6 on: May 29, 2006, 07:52:32 PM »
A lot of the maps were though, I remember I tried to make on with it once, exported to like .obj er something and then imported it with Radiant.

Eiii

  • Autococker
  • Posts: 4595
Re: Elephants Dream - Made using Blender
« Reply #7 on: May 29, 2006, 10:38:54 PM »
That would give you the object, but no collision. Even with Q3.

Unless I'm stupid, and the two tutorials (q3 based) on the subject lied to me. Which is entirely possible.

TinMan

  • Autococker
  • Posts: 1347
Re: Elephants Dream - Made using Blender
« Reply #8 on: May 30, 2006, 12:01:04 AM »
WELL I KNOW THAT THERE ARE QUAKE 3 MAPS MADE USING BLENDER!!! (used your own advice there on the caps), tomorrow if I get bored then I'll dig through my 15GB or so baseq3 folder, lol.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Elephants Dream - Made using Blender
« Reply #9 on: May 30, 2006, 12:28:14 AM »
q3map2 has a compile option that will make mesh objects solid.  It's not perfect, though.

Eiii

  • Autococker
  • Posts: 4595
Re: Elephants Dream - Made using Blender
« Reply #10 on: May 30, 2006, 04:45:20 PM »
Didn't know about that, which would make me wrong. It's a shame we can't do that with Q2.

And... how imperfect?

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Elephants Dream - Made using Blender
« Reply #11 on: May 30, 2006, 05:12:47 PM »
It depends on the objects, I assume.  If you modeled a bunch of cubes, it would probably be fine, but I tried it with a bumpy blob thing, and there were little wedges and cracks all over the place from misaligned brushes.

It's actually possible to get into Q2.  You have to compile the mesh into a Q3 map, then decompile it, then recompile it as a Q2 map.  But like I said, it's not perfect.  You'll likely have little cracks and slivers all over the place.  I've been thinking out a better algorithm for converting meshes to brushes, but like just about everything else, it's far from completion.