Author Topic: New Map: Sanctum  (Read 9347 times)

RoBiNandL!nk

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New Map: Sanctum
« on: June 05, 2011, 06:21:50 PM »
Ehh This is my new map Sanctum:

It's small.
1 Flag per base + Mid flag.
Spawn with spyder chrome barrel and 100 hopper.
ScreenShots:
1st. Base
2nd. Mid
3rd. Low?

jitspoe

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Re: New Map: Sanctum
« Reply #1 on: June 05, 2011, 09:33:50 PM »
Recorded a demo with some suggestions.  Also recorded a demo with some game play, but it seems no team numbers are set on the spawns, so people spawn in the wrong bases - pretty much makes the map unplayable.  I've removed the map from the beta server rotation for now until that's fixed.

HaRmonY

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Re: New Map: Sanctum
« Reply #2 on: June 05, 2011, 10:54:30 PM »
from screens rly nice. Im going to download it and i will give you feedback in the evening (:

Burnhouse

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Re: New Map: Sanctum
« Reply #3 on: June 06, 2011, 05:51:06 AM »
All in all, its a nice map with terrain, and i can't find wrong textures :)
The spawns are wrong, some red spawns are in the blue base or some blue spawns are in the red base.

One more pic:



Here is a wrong terrain-brush.

Gj
-Burnie

Chucki

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Re: New Map: Sanctum
« Reply #4 on: June 06, 2011, 10:07:22 AM »
Nice but small map. The build-up is a bit like sanctum_inner (but it's understandable :D).

I found some things you should change, too:


Red: Move the texture (both bases)


Red: Rotate both brinks (both bases)


Red: At the blue base there is a small overlap at the barrel


Red: Move the texture (both bases)


Red: Move the texture a bit, too (both bases)


Red: Is it your purpose that the box is in the wall?


Red: Is it your purpose that the vertical 'pile' is overlapping with the other 'piles'?


Red: Here's a small 'wallhack', I don't know if it's necessary, but maybe you could make the wall a bit higher. :)
Green: The same as at the 6. attachment.

I don't know if you understand me, but I hope so. :)
« Last Edit: June 07, 2011, 06:29:08 AM by Chucki »

Chef-Killer

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Re: New Map: Sanctum
« Reply #5 on: June 06, 2011, 10:57:08 AM »
2. attachment: Red: Rotate both brinks (both bases)
As long as it doesn't have any coatings, it's aligned well. I think most of the wood doesn't have it in real life, so it's ok for me.

I'll have a look at the map after you've fixed the player spawns.

Online @ [OTB] Beta!

RoBiNandL!nk

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Re: New Map: Sanctum
« Reply #6 on: June 06, 2011, 02:15:45 PM »
Hahaha, sorry about the spawns jitspoe. I fixed almost everything that you guys posted. Here is beta 2 - skies fixed also.

Rick

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Re: New Map: Sanctum
« Reply #7 on: June 06, 2011, 03:45:04 PM »
Looks pretty good. Much better than Cuso. :p

RoBiNandL!nk

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Re: New Map: Sanctum
« Reply #8 on: June 06, 2011, 03:50:42 PM »
Looks pretty good. Much better than Cuso. :p

haha thanks. Well the thing is, he never finishes his maps, so you look at more of mine.

Rick

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Re: New Map: Sanctum
« Reply #9 on: June 06, 2011, 05:24:54 PM »
haha thanks. Well the thing is, he never finishes his maps, so you look at more of mine.

And Cuso is gross looking..

JUICEY

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Re: New Map: Sanctum
« Reply #10 on: June 06, 2011, 05:33:41 PM »
I don't have the wall texture :( But on the other hand.. nice map

Chucki

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Re: New Map: Sanctum
« Reply #11 on: June 07, 2011, 06:09:51 AM »
Two more little things:


Red: Move the texture a bit (only at the way to the red flag).


Red: You have to rotate the texture here, too. You only did that at the other side from the wood (only at the blue base).

@ JUICEY: Watch my attachment for the wall texture. ;)
« Last Edit: June 07, 2011, 06:49:21 AM by Chucki »

HaRmonY

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Re: New Map: Sanctum
« Reply #12 on: June 07, 2011, 07:34:32 AM »
there are 2 white fg's at the stick

Rick

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Re: New Map: Sanctum
« Reply #13 on: June 08, 2011, 12:18:25 AM »
Checked it out, it's very small... Don't think the gameplay would be too great. Anywho!

jitspoe

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Re: New Map: Sanctum
« Reply #14 on: June 08, 2011, 11:47:52 AM »
there are 2 white fg's at the stick
Yeah, that should probably be fixed.

There's a misaligned light under the ice.

You might consider adding a light source in the bunker behind the flag instead of a point light.

I put beta 2 up on the ev1 beta server.  Let me know if you need the login.

RoBiNandL!nk

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Re: New Map: Sanctum
« Reply #15 on: June 08, 2011, 01:25:17 PM »
Beta3 - Enjoy. Next beta i will add the light source.

Chucki

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Re: New Map: Sanctum
« Reply #16 on: June 08, 2011, 01:41:49 PM »
Well done, but maybe you could add more ways to make the gameplay a bit better? :)

Some things you should change:


Red: You have to rotate the texture here and on the other site of the wood, too (only red base).


Red: It looks a bit strange. You should make a brush over it (both high ways).


Red: It looks a bit strange, too. You should remake the hole area (both high ways).

It's nice, that you added a 'high way' over the sideway. But it's a bit hard to get there (maybe I just took the wrong way, I got there by DJ on the box).

Chef-Killer

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Re: New Map: Sanctum
« Reply #17 on: June 11, 2011, 05:11:54 AM »
Interesting map. I'd like to see it with KOTH, would be fun :)

I'll post my feedback based on b3, but uploaded only b1 and b2 to our beta server, because b3 isn't lighted. I'll also try not to post stuff that other people already mentioned (whether if it's already fixed or not).

Add "message" "###" to the worldspawn.

Nice to see that you added "angle" "#" to the player spawns. But you don't really need to add it to the flags :P

Playing this map in different gamemodes (e.g. elim) crashes the server. If your map doesn't support different gamemodes (like this map; only "gamemode" "4"), don't add "gamemode" "#" to specific entities (especially for player spawns). Adding it to the worldspawn should be enough then.

The barrels are too wide, use a diameter of 48 units for them.

At the end one more screenshot for you.


Red: Add a clip brush here.

RoBiNandL!nk

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Re: New Map: Sanctum
« Reply #18 on: June 15, 2011, 12:15:10 PM »
Was away for a week or two. Will get back to it.

Chucki

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Re: New Map: Sanctum
« Reply #19 on: June 16, 2011, 08:26:40 AM »
Was away for a week or two. Will get back to it.

Sounds good. I hope you read the feedback we gave. :)