Author Topic: MistyCity  (Read 7682 times)

ElimNator

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Re: MistyCity
« Reply #20 on: June 23, 2011, 08:34:57 PM »
Ok, I uploaded a Beta_3.
I have some probs:

1: When I use tree models the transparency doesn't work, the branches have all black where there should be nothing.

2: (From a dif map) I can see through the sky even though I have nodraw checked in.


Aveiro

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Re: MistyCity
« Reply #21 on: June 24, 2011, 02:47:17 AM »
rename to EpicCity

Rockyar_96

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Re: MistyCity
« Reply #22 on: June 24, 2011, 02:55:27 AM »
where is the download-link?

Rick

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Re: MistyCity
« Reply #23 on: June 24, 2011, 03:06:11 AM »
where is the download-link?

On the first page. intercourse.

Chef-Killer

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Re: MistyCity
« Reply #24 on: June 24, 2011, 06:41:14 AM »
Download doesn't work for me :-\

1. Seems like you doesn't have the script for the tree. Make sure the map will download it aswell ("requiredfiles" "###" in the worldspawn).

2. Logical, if there's something that's higher than a wall in front of it, you can see it in real life, too. Just making the wall higher would be the most easy way to fix this.

Rick

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Re: MistyCity
« Reply #25 on: June 24, 2011, 08:48:16 AM »
:/

ElimNator

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Re: MistyCity
« Reply #26 on: June 24, 2011, 09:31:02 AM »
rename to EpicCity
Why?


Download doesn't work for me :-\

1. Seems like you doesn't have the script for the tree. Make sure the map will download it aswell ("requiredfiles" "###" in the worldspawn).

2. Logical, if there's something that's higher than a wall in front of it, you can see it in real life, too. Just making the wall higher would be the most easy way to fix this.
Now dose it? and thanks Ill do this.

But I don't think it will fix this:
Quote
1: When I use tree models the transparency doesn't work, the branches have all black where there should be nothing.

Chef-Killer

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Re: MistyCity
« Reply #27 on: June 24, 2011, 09:39:57 AM »
If you want to use a sk89q tree model, you need the script sktrees1.txt, otherwise you'll get a tree with black surfaces. So I guess you don't have this script. Requiredfiles only handles the ingame download, if the server has that file. You can grab it here:
ftp://otb-server.de/pub/sk89q_trees.zip

The download still doesn't work for me, hm...

HaRmonY

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Re: MistyCity
« Reply #28 on: June 24, 2011, 09:58:21 AM »
for me the download works.

ElimNator, maybe you upload it on file-upload.net or uploaded.to for give the Tester of you Map some altneratives to that Attachment.

(sorry for my eng :o)

ElimNator

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Re: MistyCity
« Reply #29 on: June 24, 2011, 02:53:22 PM »

Chef-Killer

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Re: MistyCity
« Reply #30 on: June 25, 2011, 04:47:51 AM »
This one works, thanks :)

What did you change? It looks like the map still isn't final compiled without errors or warnings (no VIS, no lighting).

ElimNator

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Re: MistyCity
« Reply #31 on: June 25, 2011, 11:09:36 AM »
I added a down way to get to each others flags. And fixed the doors for better game play.

I can't do a final compile. It just make every thing black.

payl

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Re: MistyCity
« Reply #32 on: June 25, 2011, 12:32:04 PM »
I can't do a final compile. It just make every thing black.
Maybe add light?

Chef-Killer

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Re: MistyCity
« Reply #33 on: June 25, 2011, 03:07:37 PM »
Lol payl, that's a good idea :D But seriously, you've already added sun lighting settings for the outdoor area. For the new way you need to add texture lighting or something else. There're a few nice lamp textures.

After that you can try to run a final compile, because a map without final compile is always unplayable.

Make sure that there're no errors and/or warnings while compiling. If not, fix them or tell us what error you get.
Make sure that your numportals are lower than 10.000. If not, detail stuff like boxes, barrels, trees, tables, chairs, etc. that doesn't block VIS.

If you have troubles while compiling, post the compiler message here.