Author Topic: An Idea for Build 017  (Read 3576 times)

KnoppiX

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An Idea for Build 017
« on: May 30, 2006, 01:40:49 PM »
Hello jitspoe, here is my idea for a new marker in pb2. Since everyone will have to download build 17 for the log-in feature I think you should also include a new marker (which I am presently working on) here is what it would be:

VSS (Named after my favorite weapon in AA the vss silenced sniper which you can only pick up from dead terrorists) - A Semi-Automatic Sniper Paintball Marker. It has a scope (currently the scope is 2x30, 2x magnification 30mm lens) & an elongated barrel making it a very accurate marker. I have the model made (currently it is the carbine with a longer barrel & a scope, which is just a cylinder with something to hold it since I'm not a pro at modeling but I want to give it a shot) however I recently learned how to model a gun off of a picture so I will do that & make a skin somehow  :o . any who back to specs to make it a more practical gun it's shots should be able to travel further than the normal markers (meaning higher velocity) & it should suck up more co2 than the rest of the markers per shot also (keeping people from just grabbing the vss & spraying with a scope without having to reload a new can into your gun). I’ll also make a scope overlay & a sound for the firing. If you like this idea tell me so I can start seriously getting it done knowing it will be added to the game  :) (I’ll make it any way cause I want to play with milkshape, it just won't look all too pretty) main pro of using the weapon in-game is it would allow for larger "forest" type of maps which are outdoors to be used with a scoped weapon now in the game (at the moment most of the maps around are all smaller ones, I mite make a few maps to go with it since I'm experienced with mapping in quake3)

Scope: I'm using these links to help visualize what the rail holder & scope should look like:

http://www.anythingxtreme.com/Trinity-Universal-Side-Rail-Sight-Off-Set-P14658C1539.aspx

http://www.paintballgear.ca/images/products_1133393722_Bushnell-244x374.jpg

You can contact me at Kavon89@gmail.com , I hope you like my idea  8)

**jus read the faq, no new weps till we get pb at a good level... :(  i need help on making a model in md2 any way....
« Last Edit: May 30, 2006, 02:43:38 PM by KnoppiX »

KnoppiX

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Re: An Idea for Build 017
« Reply #1 on: May 30, 2006, 02:53:01 PM »
Heres the problem im having with the exporting the carbine modded as a vss :( ... how can a gun have bone? any thing i make with milkshape and export to any thing doesn't have bone... not just this gun... how do i give it bone?




Termin8oR

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Re: An Idea for Build 017
« Reply #2 on: May 30, 2006, 03:09:22 PM »
Lol I like how you blacked out your other programs! im just hoping you dont got hacks/porn open!
and I would love to see new guns too!

KnoppiX

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Re: An Idea for Build 017
« Reply #3 on: May 30, 2006, 03:12:31 PM »
lol... since i don't think jit wants new wepons (for now...), i'll work on new models/skins for gunz :D

TinMan

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Re: An Idea for Build 017
« Reply #4 on: May 30, 2006, 03:20:50 PM »
High res! pball2 needs a makeover, new model skins for items would be awesome.

FreudDu31

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Re: An Idea for Build 017
« Reply #5 on: June 01, 2006, 04:04:29 AM »
for your error you must add a join and assign all unassigned point to this join

KnoppiX

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Re: An Idea for Build 017
« Reply #6 on: June 01, 2006, 01:59:08 PM »
i see.... (not really but i shall google away, if i have problems i'll post again)

SkateR

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Re: An Idea for Build 017
« Reply #7 on: June 02, 2006, 10:26:19 PM »
Pretty useless idea. A barrel on a paintball gun really doesnt make it travel any further. If you were to have a 20 inch barrel on a marker, the ball would travel the same distance as with a 14 inch barrel. It all depends on velocity. Velocity has nothing to do with co2 or n2 consumption.  It's just how much pressure is being used to rooster the bolt back and slam the hammer forward causing the bolt to go forward to hit the paintball.  And, being able to zoom in with a gun in DP would be basically just changing the FOV.  And, what about the crosshairs once zoomed in? Would it be like a normal sniping gun or what. I just dont find this to be a good idea. If any new guns were incorporated into the game I think they should be more popular/used guns I.E. Bob long intimidators, angels, smart parts guns, etc.  Just my opinion ;)

loial21

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Re: An Idea for Build 017
« Reply #8 on: June 02, 2006, 11:26:24 PM »
Further, no.

On average longer, towards target, very helpful yes. So a super sonic paintball gun is with in physics and reason and have a 4x 8x zoom. This arguement beond stale its sad.

afortier

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Re: An Idea for Build 017
« Reply #9 on: June 12, 2006, 10:14:18 AM »
On a more technical note, for alpha 17, how about PNG texture support and OGG audio/sound support.
Both formats can be implemented for real-time rendering I believe. JPEG, is the MP3 of images. LOSSLESS is good :)

jitspoe

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Re: An Idea for Build 017
« Reply #10 on: June 12, 2006, 01:58:39 PM »
Lossless only matters if you can see what you're using.  JPEG on the highest quality barely has any artifacts, and has considerably better compression ratios and load times than PNG.  Load times with PNG textures are attrocious.  I've tried other Q2 engines that use them.

As for OGG Vorbis, I think QuDos was tinkering around and added OGG support.  That can certainly be useful in keeping file sizes down, since there's currently no audio compression.

afortier

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Re: An Idea for Build 017
« Reply #11 on: June 13, 2006, 08:20:35 AM »
PNGs that I have worked with appear smaller in file size, but if it affects load times that dramaticly, dump the idea... OGG, thats a good codec. 96kbps Stereo ogg sounds pretty good on music. A little dry, but good.

atte

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Re: An Idea for Build 017
« Reply #12 on: February 26, 2007, 12:09:36 PM »
What about better support for WideScreen monitors? Since they have increased in popularity, PB2 should add a resolution , like 1440x900 for better use with WideScreened monitors.

jitspoe

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Re: An Idea for Build 017
« Reply #13 on: February 26, 2007, 12:38:16 PM »
Support for that resolution is already there (for build 17), and please direct any feature requests to the feature request vote thread: http://dplogin.com/forums/index.php?topic=5060.0