Looks very nice. And the flames are also ok, doesn't see it correct often
Did you run a final compile? The r_speeds are very high for such a small map. The terrain is well done for blocking VIS. You might add hint brushes to split the map better.
If you use these tree models, make sure you add "requiredfiles" "scripts/sktrees1.txt" to the worldspawn, that the ingame download will work properly.
Add "angle" "#" to the info_player_deathmatch entities, that players don't look in front of a wall after spawning.
The lighting looks bad. Add settings for a nice sun lighting to the worldspawn. That will fix the black spots, too. Maybe something like this:
"_sun_light" "250"
"_sun_angle" "72 -25"
"_sun_ambient" "30"
"_sun_diffuse" "60"
Some screenshots...
Red: Misaligned top texture. You need to scale up the texture, if your barrel is wider than 48 units.
Red: Here's a hole.
Green: I'd add clip brushes around all of these torches, that players can't get blocked there.
Red: This brush is too small.
Yellow: The wood edges don't fit correctly.
Red: Misaligned. Make sure all rock textures have the surface properties S=0 and T=0 to fix this.
Yellow: Misaligned. Make sure all rock textures have the surface properties S=0 and T=0 to fix this.
Green: Here's a hole, too. It also looks like the ground texture isn't gras here.
Green: Add one more clip brush there.
Yellow: Wrong texture.
Red: The ladder doesn't work here.
Red: Misaligned. Make sure all rock textures have the surface properties S=0 and T=0 to fix this.
Red: Misaligned. Make sure all rock textures have the surface properties S=0 and T=0 to fix this.
Red: Misaligned. Make sure all rock and gras textures have the surface properties S=0 and T=0 to fix this.
Red: Misaligned. Rotate the texture below.
Red: Misaligned. Move the textures a little bit.
Map is online @ [OTB] Beta!