I know people tend to freak out about even the slightest changes, so I figured I'd put details of the change out before I actually release it. Some of the little nuances in the movement physics have always bugged me, and I've tried to make things better in every way. Here's all the stuff that's changed:
- No more catching steps/bumps while jumping. You'll always step over them if possible.
- No more bouncing down hills (and inconveniently being in the air when you need to jump).
- Jumpy elevator fixed (visual only).
- Stair stepping should be smoother (visual only).
- Ramp control. You can move as fast as you want up a ramp and still stop and jump. You won't glide uncontrollably. In order to glide up ramps like with the old physics, you must hold your jump button down.
- More consistent double jumps. Before, different framerates, speed, angle, etc. could inhibit your ability to double jump where you would expect to be able to. Now you should be able to double jump off of anything you can step onto while jumping.
- Consistent ladder jumping. This just happened as a side effect of the other changes. Holding jump as you reach the top of the ladder will always give you a nice boost.
I've attached a couple of demos to demonstrate the changes.