Author Topic: Player Movement Physics Tweaks  (Read 15221 times)

joonas

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Re: Player Movement Physics Tweaks
« Reply #60 on: November 15, 2011, 03:47:54 PM »
When you slither about on an icy surface into an icy ramp,  the ramp triggers the impact sound and bobs the screen as if you fell down on the ground.
EDIT: I guess prozajik already said this one.

jitspoe

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Re: Player Movement Physics Tweaks
« Reply #61 on: November 15, 2011, 09:17:24 PM »
Hm, that should have been fixed on the game dll side.  I wonder if I failed to include the correct dll.  When you type "ver", what version does it say? (the 1.9x one)

joonas

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Re: Player Movement Physics Tweaks
« Reply #62 on: November 16, 2011, 01:05:10 AM »
Paintball 2 v1.921, (build 177).
« Last Edit: November 16, 2011, 03:09:17 AM by joonas »

jitspoe

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Re: Player Movement Physics Tweaks
« Reply #63 on: November 17, 2011, 04:42:37 PM »
Paintball 2 v1.921, (build 177).
That's the old version.  It should be 1.922 - maybe I screwed up and put the wrong dll in the installer.

Edit: Crap, I included the old version.

Dirty_Taco

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Re: Player Movement Physics Tweaks
« Reply #64 on: December 22, 2011, 06:07:05 PM »
Haven't read the thread, but i'd love to see the physics from warsow where you can let go of strafe keys mid air and it will pull you through a turn with your mouse more quickly. Not sure what it's called, but it'd add an entirely new dimension to DP. Wall jumping would be nuts as well. Ah well.

prozajik

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Re: Player Movement Physics Tweaks
« Reply #65 on: December 22, 2011, 08:24:18 PM »
That's the old version.  It should be 1.922 - maybe I screwed up and put the wrong dll in the installer.

Edit: Crap, I included the old version.
So does this mean, that final build 33 will behave diferently than public pretest?
« Last Edit: December 23, 2011, 08:03:36 PM by prozajik »

blaa

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Re: Player Movement Physics Tweaks
« Reply #66 on: December 23, 2011, 09:22:34 AM »
Haven't read the thread, but i'd love to see the physics from warsow where you can let go of strafe keys mid air and it will pull you through a turn with your mouse more quickly. Not sure what it's called, but it'd add an entirely new dimension to DP. Wall jumping would be nuts as well. Ah well.

I think it would promote grab'n'cap gameplay even more. Why bother with teamplay and actually eliminating the opponent when you can just cap on the opponent? Warsow has different weapons, and they can deal with higher player speed better. I do think that dp doesn't need a general player speed boost, as the weapons aren't just made for hitting high speed players.