Paintball is paintball like stated .. one shot one kill no matter where it hits you. You can still make a LMS game with that concept but with at most 14 people playing it wont last long enough to be very fun unless you make a gargantuan map that takes a while to search. Make a good HUGE map with no super jumps or any special moves for the matter that will work, just you and your enemies searching a map to kill each other. I can see lots of trees, obstacles to hide behind, abandoned buildings, some water. but on a 4 times larger than the current largest map for MANY places to have to look and seek. I can see many campers in this type of match too but being a real paintball player there is no problem with that. Want it even more challenging too? I say for a LMS map also make every player GREEN to blend in well with the map that also will make it hard as hell to find each other. If I knew BSP I would gladly try and make a map but every try I have done failed, I use 3DRad and Silent Walk for game making so "brushes" is greek to me. I read the tut pages and still am like .. WTF when I try it with the BSP software. So in final the idea of health .. not good for paintball, but a LMS match is a definate possible game. (Practice this with a deathmatch game set for no respawn to see if worthwhile at first)