this is where my old question comes in... oldmovephysics 1. Will it be able to be used when the servers are updated? that way on maps where the jumps need to be precise, we can still make them and not fly and hit the invisible ceiling.
I kinda was given two answers, one: it will be server side (of course) but what about servers that leave it on, will we be able to override it with the command?
two: it will be usable like how it was for b22.
the worry then is having different players having two different movement physics at the same time. i don't think its possible?
so i hate to say it... either 1) the maps will need to be reconstructed
2) new maps need to be made, and new maps aren't being made as much as they were before so i doubt someone will be up to the task of making enough maps for a rotation.
Or 3) these new physics should be tweaked or not employed at all.
of course if i was a newcomer to this game, and didn't know anything was different it wouldn't be a problem. so i guess people will just have to deal. But like shock, i don't think many people will be willing to do so.
Edit: People had problems when the ball speed changed, so we just aimed a little higher. this change however is drastic, it will change the way we play all together.