Are there new server settings? How does it work? Will it change client or server settings automatically?
The settings are all controlled on the server. When the settings change on the server, they get replicated to the client, so the client and server will both use the same settings (so client prediction is correct).
+1
One question, what do you mean by adjustable sky gliding?
Really looking forward to pretest release.
You can specify the max velocity that gets retained when you hit the sky. For example, if you set it to 0, your velocity is immediately killed and you fall (like the old physics). I have it set to 200, which allows you to jump maybe 5 extra feet or so when you hit your head on the sky, even if you slam into it at an insane velocity off of an ice jump. This lets you make short jumps that should be possible (ex: ub_cliff double jump), but you can't glide across half the map on something like prolandr.
Quite a sarcastic intercourser, but my logic is, its taking many players a long time to get the jist of this game, especially jumps, whereas now your adding a jump tweak which will help new players pick the movement up faster, theres enough czechs and brazilians in this game as it is.
People complain that there aren't enough players and that I should do things to increase the number of players, then when I do things that should help new people and get the game to grow, people still complain. Double yew tee eff.
Another jump i found, sure enough you will all be like 'but its good if its easier to do these jumps', the dj on the ramps make no sense to me at all, your dj'in off nothing, and in the demo dj'in off of nothing and being punted 15ft in the air is stupid.
Pay attention, class.