Author Topic: New Map: Dungeon  (Read 4324 times)

jitspoe

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New Map: Dungeon
« on: June 09, 2002, 12:43:27 PM »

Well, haven't really decided on the name, but something similar to that. :)  It's for KOTH (whenever that gets implemented) and will probably support 1 flag and DM as well.

Michael_Fornal

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Re: New Map: Dungeon
« Reply #1 on: June 09, 2002, 03:38:55 PM »
Neat-o.  Sexy.  Good job.


jitspoe

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Re: New Map: Dungeon
« Reply #2 on: June 09, 2002, 04:27:42 PM »
Hehe, I was thinking of making it for siege mode and call it "Dungeon Siege" :D

Razor

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Re: New Map: Dungeon
« Reply #3 on: June 10, 2002, 07:25:02 AM »
What kind of rules are there for KOTH? Like what type of game play is it?

jitspoe

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Re: New Map: Dungeon
« Reply #4 on: June 10, 2002, 09:09:53 AM »
You get points based on how long your team stays on the hill.  The general gameplay stratigy would be to get one person (kind of a sitting duck) up on the hill while the rest defend him.

I'm still not sure about respawn times and such...  seeing as most people will just spray the hill constantly.  Perhaps I should make it pgp only... maybe trracers.

anrkist

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Re: New Map: Dungeon
« Reply #5 on: June 13, 2002, 01:37:17 PM »
KOTH is awesome.. i belive orange slushie did one for q2 it was cool as hell.. not alot of people got into it though but i cant wait to see it for dp!

jitspoe

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Re: New Map: Dungeon
« Reply #6 on: June 13, 2002, 05:27:40 PM »
I never liked the OSP koth.  There was a KOTH mode for QTeam (the ORIGINAL ctf mod) and it was wild.  Nice little grenade launcher on top of the hill :)

OSP KOTH might have been ok, but the maps weren't designed well - the spawns were way off in the distance, and I don't think it was team based.  It was a long time ago that I played it tho.