Author Topic: Can't run PB2 on Ubuntu Dapper (Linux)  (Read 2716 times)

RotoGrip

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Can't run PB2 on Ubuntu Dapper (Linux)
« on: June 11, 2006, 12:57:36 PM »
Hi all,
 
 Im running Ubuntu Dapper, trying to run PB2 but coming up with the following error.

------- sound initialization -------
Initializing Linux sound.
/dev/dsp: Device or resource busy
SNDDMA_Init: Could not open /dev/dsp.
------- Loading ref_glx.so -------
LoadLibrary("./ref_glx.so")
ref_gl version: PB2GL 0.16
./libGL.so: cannot open shared object file: No such file or directory
ref_gl::R_Init() - could not load "libGL.so"
recursive shutdown
Error: Couldn't load gl refresh!

Thanks
« Last Edit: August 04, 2015, 02:18:47 AM by webhead »

TinMan

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Re: Video help needed?
« Reply #1 on: June 11, 2006, 05:08:45 PM »
Code: [Select]
locate libGL.sothen do
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ln -s /usr/lib/libGL.so.x.x libGL.soin the dpball directory, the .x.x is to be replaced by whatever version "locate" says your libGL.so is that's in /usr/lib/, also, tell me if you get audio working, and make sure that you have your video drivers installed.

RotoGrip

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Re: Video help needed?
« Reply #2 on: June 11, 2006, 05:28:16 PM »
Hi Tinman,

 I did what you posted, but when i try to run the game i get the same error. And yes, i have vid drivers installed.


TinMan

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Re: Video help needed?
« Reply #3 on: June 11, 2006, 06:00:40 PM »
did you replace the "x.x."?

RotoGrip

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Re: Video help needed?
« Reply #4 on: June 11, 2006, 06:35:24 PM »
Yes sir,

jeff@jeff-home:~$ locate libGL.so
/usr/lib/libGL.so.1

TinMan

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Re: Video help needed?
« Reply #5 on: June 11, 2006, 09:35:15 PM »
alright, so you would "cd" into your paintball2 directory and do this
Code: [Select]
ln -s /usr/lib/libGL.so.1 libGL.soand that should work.

RotoGrip

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Re: Video help needed?
« Reply #6 on: June 12, 2006, 02:07:46 PM »
ok, its workin now, But without sound. Tried the killall esd but it wont work.
« Last Edit: June 12, 2006, 02:36:54 PM by RotoGrip »

TinMan

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Re: Video help needed?
« Reply #7 on: June 12, 2006, 02:51:10 PM »
I think that audio is just messed up in the Linux build due to how old Quake II is, hopefully build 17 will have this fixed.