Digital Paint Discussion Board
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
Digital Paint Discussion Board
»
Development
»
Bugs, Feature Requests, and Feedback
»
Official Feature Votes
»
[Feature] LOD System
« previous
next »
Print
Pages: [
1
]
Author
Topic: [Feature] LOD System (Read 2977 times)
jitspoe
Administrator
Autococker
Posts: 18802
[Feature] LOD System
«
on:
January 19, 2012, 11:37:31 PM »
I can't believe this wasn't on the feature vote already. An LOD (level-of-detail) system is really necessary if I want to do high quality models and not have the framerate be terrible. It will also allow people with lower end computer to turn down the detail of models for more playable framerates.
http://dplogin.com/dplogin/featurevote/feature.php?id=10284
Logged
Rick
Map Committee
Autococker
Posts: 2190
Re: [Feature] LOD System
«
Reply #1 on:
January 20, 2012, 12:20:47 AM »
Do you need a feature vote for this? Sounds like something that should just be implemented...
Logged
coLa
Autococker
Posts: 1178
Re: [Feature] LOD System
«
Reply #2 on:
January 20, 2012, 12:29:39 AM »
I get 1000fps. Bring it on!
Logged
Foxhound
Autococker
Posts: 952
Re: [Feature] LOD System
«
Reply #3 on:
January 20, 2012, 09:10:30 PM »
my Nvidia graphics card has a setting for that... quality or performance. I'm sure most cards do.
Logged
Justinph5
Autococker
Posts: 1159
Re: [Feature] LOD System
«
Reply #4 on:
January 22, 2012, 09:02:34 PM »
What do you mean by level of detail exactly? Level of texture detail? Number of polygons detail?
Are you willing to spend time editing the models with higher detail? I mean it's a really good idea, but only if a good amount of time is spent on it.
And which models? Player models / Barrels & Crates / *Trees* / etc. ?
Logged
jitspoe
Administrator
Autococker
Posts: 18802
Re: [Feature] LOD System
«
Reply #5 on:
January 23, 2012, 04:39:43 PM »
Polygon LOD. Currently, it would only be applied to entities (players, weapons, etc). With a new map format, it could potentially be applied to level geometry as well.
Logged
Justinph5
Autococker
Posts: 1159
Re: [Feature] LOD System
«
Reply #6 on:
January 23, 2012, 04:57:14 PM »
Okay. Isn't there a vote or plan for a new map format also, is there a link to vote? I think this and the map format should be the most important.
Logged
jitspoe
Administrator
Autococker
Posts: 18802
Re: [Feature] LOD System
«
Reply #7 on:
January 23, 2012, 05:17:01 PM »
http://dplogin.com/dplogin/featurevote/
It has a search function.
Logged
Print
Pages: [
1
]
« previous
next »
Digital Paint Discussion Board
»
Development
»
Bugs, Feature Requests, and Feedback
»
Official Feature Votes
»
[Feature] LOD System