Yes, fix the leak and you have light.
Ok I found the leak and fixed it, now I am getting this...
----------- qbsp3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.09
-----------------------------
gamedir set to C:\Users\Austin\Desktop\bsp\pball2\quake2\pball\
entering C:\Users\Austin\Desktop\bsp\pball2\quake2\pball\mapfiles\paintednight_
1.map
0...1...2...3...4...5...6...7...8...9... (0)
0...1...2...3...4...5...6...7...8...9... (0)
writing C:\Users\Austin\Desktop\bsp\pball2\quake2\pball\mapfiles\paintednight_b
.prt
Writing C:\Users\Austin\Desktop\bsp\pball2\quake2\pball\mapfiles\paintednight_b
.bsp
0 seconds elapsed
----------- qvis3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.03
-----------------------------
Test level not used in qvis3
reading C:\Users\Austin\Desktop\bsp\pball2\quake2\pball\mapfiles\paintednight_b
.bsp
reading C:\Users\Austin\Desktop\bsp\pball2\quake2\pball\mapfiles\paintednight_b
.prt
530 portalclusters
1817 numportals
0...1...2...3...4...5...6...7...8...9... (0)
0...1...2...3...4...5...6...7...8...9... (62)
Average clusters visible: 362
Building PHS...
Average clusters hearable: 530
visdatasize:75924 compressed from 76320
writing C:\Users\Austin\Desktop\bsp\pball2\quake2\pball\mapfiles\paintednight_b
.bsp
62.0 seconds elapsed
You should obtain the Arghrad 3.00 Test before lighting.
Unfortunately it can't be redistributed, so grab it here:
http://forums.gamedesign.net/viewtopic.php?t=49129Then place arghrad.exe in c:\bsp\quake2\util
and delete the echo's from c:\bsp\quake2\pball\compilers\rad.bat
----------------------------------------------------------------
----- ArghRad 3.00T9 by Tim Wright (Argh!) -----
----- TESTING VERSION, DO NOT REDISTRIBUTE -----
Modified from original source code by id Software
----- Settings -----
-gamedir set to C:\bsp\pball2\quake2\pball\ (game pak dir)
-chop set to 16.0 (surface patch size)
-extra enabled (extra quality light sampling)
----- Load BSP File -----
reading C:\Users\Austin\Desktop\bsp\pball2\quake2\pball\mapfiles\paintednight_b
.bsp
WARNING: Colormap not found - no colored texture lighting
Couldn't load pball/wgrass1_1
Couldn't load pball/sky3
Couldn't load pball/glass1
Couldn't load pball/b_tile
Couldn't load pball/b_brl2
Couldn't load pball/r_brl2
Couldn't load pball/w_brl3
Couldn't load pball/box4_2
Couldn't load pball/metal4_6
Couldn't load pball/wizwood1_5
Couldn't load pball/r_tile
Couldn't load pball/metal2
Couldn't load pball/wizwood1_6
Couldn't load pball/jungle1
Couldn't load pball/ncwood1
Couldn't load pball/rock3_7
Couldn't load pball/ncwood6
Couldn't load pball/clip
----- Light World -----
************ ERROR ************
MAX_PATCHES
1 file(s) copied.
Press any key to continue . . .