ok, i can ALMOST guarntee that nobody here knows the awnser, but i'll ask anyway, just to be annoying.
i have about 10 O.K. maps here, made for PB3D in a program called 3D gamestudio
www.3dgamestudio.com if PB3D burns out into nothing, i would like to donate these maps to DP2.
ok so here's the problem, i can build to the following formats:
.wmb .$$M and .map
so how do i take those, convert them into something a BSP editor can use, and add player/weapon/flag spawn zones, and anything else i may need.
any ideas?