Author Topic: We need more maps like this  (Read 24964 times)

supertanker

  • VM-68
  • Posts: 127
We need more maps like this
« on: June 13, 2006, 09:54:11 PM »
I personally think we need more high-tech maps.

So i've been working on one in the background, and yes, these are Creative Commons textures (From Tremulous)

Whatcha think?

bug

  • 68 Carbine
  • Posts: 335
Re: We need more maps like this
« Reply #1 on: June 13, 2006, 10:20:00 PM »
SWTNSXY

TinMan

  • Autococker
  • Posts: 1347
Re: We need more maps like this
« Reply #2 on: June 13, 2006, 11:02:42 PM »
I love it, you need to tie some paintball into it somewhere though, or make it seem like its futuristic paintball (lazer tag like), but yeah, I love the tremulous textures and the lighting in the halls makes it look really advanced.

Eiii

  • Autococker
  • Posts: 4595
Re: We need more maps like this
« Reply #3 on: June 13, 2006, 11:05:38 PM »
Looks too much like Tremulous. :P

TinMan

  • Autococker
  • Posts: 1347
Re: We need more maps like this
« Reply #4 on: June 14, 2006, 12:26:16 AM »
OMG! Advanced Dragoon spray!!! nade him!

Eiii

  • Autococker
  • Posts: 4595
Re: We need more maps like this
« Reply #5 on: June 14, 2006, 12:45:52 AM »
...Advanced Dragoons really cant spray...

TinMan

  • Autococker
  • Posts: 1347
Re: We need more maps like this
« Reply #6 on: June 14, 2006, 01:13:17 AM »
They can if you give them an autococker in an empty hall like that.

Eiii

  • Autococker
  • Posts: 4595
Re: We need more maps like this
« Reply #7 on: June 14, 2006, 08:05:35 AM »
Rofl

Smokey

  • Autococker
  • Posts: 1172
Re: We need more maps like this
« Reply #8 on: June 14, 2006, 09:28:33 AM »
rofl looks like trem so much. could see a turret and a tyrant right there =]

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: We need more maps like this
« Reply #9 on: June 14, 2006, 01:04:35 PM »
I'm not sure if it's the textures or the lighting, but it's way too dark.  I can barely make anything out.

Smokey

  • Autococker
  • Posts: 1172
Re: We need more maps like this
« Reply #10 on: June 14, 2006, 02:14:25 PM »
jits you need glasses. i love you.

Briton

  • PGP
  • Posts: 15
Re: We need more maps like this
« Reply #11 on: June 14, 2006, 02:15:27 PM »
Lol. If you ask me this map is not suitable for paintball. It looks a bit too military bunker styled.

supertanker

  • VM-68
  • Posts: 127
Re: We need more maps like this
« Reply #12 on: June 14, 2006, 07:48:04 PM »
Well, after you see this next sshot what do you think?


My rough-design for blue base. Took about an hour to detail.



a new version of the corridor



And some random room

Also, I will make the corridor a bit lighter next time...

TinMan

  • Autococker
  • Posts: 1347
Re: We need more maps like this
« Reply #13 on: June 14, 2006, 07:50:02 PM »
its looking good, gonna realease a beta anytime soon? I wanna check it out some more.

supertanker

  • VM-68
  • Posts: 127
Re: We need more maps like this
« Reply #14 on: June 14, 2006, 08:00:26 PM »
Heh, i've only made 3 rooms so far...


jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: We need more maps like this
« Reply #15 on: June 14, 2006, 10:53:48 PM »
Wow, I can see it now.  At work, all I could see was the lights, the middle of the floor, and a little bit of the light-colored textures on the walls.  Everything else was black.  Judging from the uniformity of the lighting, it's probably the textures that are too dark.

Dirty_Taco

  • Map Committee
  • Autococker
  • Posts: 1630
_
« Reply #16 on: June 15, 2006, 01:38:35 AM »
Post removed
« Last Edit: July 26, 2010, 12:38:43 AM by Dirty_Taco »

TinMan

  • Autococker
  • Posts: 1347
Re: We need more maps like this
« Reply #17 on: June 15, 2006, 03:05:10 AM »
You should hide a dretch somewhere in the map, have it hang from a ceiling somewhere :D

Eiii

  • Autococker
  • Posts: 4595
Re: We need more maps like this
« Reply #18 on: June 15, 2006, 08:37:23 AM »
And put a trigger_hurt 999 around it. :D

supertanker

  • VM-68
  • Posts: 127
Re: We need more maps like this
« Reply #19 on: June 15, 2006, 08:37:32 PM »
Yeah. Um, probably not

anyways, i'm going to think up a totally radical new design for red base. The map will be in a general figure-8 design: the main corridor connecting the two bases, and a smaller corridor that loops around from one side to the ohter under the main corridor.

As for the textures, ill fix that :)