Author Topic: New Map: Hill country  (Read 10026 times)

supertanker

  • VM-68
  • Posts: 127
New Map: Hill country
« on: June 15, 2006, 08:39:20 PM »
So its a crappy map. It won't be for long.

I've been screwing around with Gensurf for awhile, so I decided to make a simple outdoors map. I might make a river or something in the middle. The bases will be relatively unprotected, and there will most likely be an underground passage. This is NOT NEAR COMPLETE, I still have a LOT of work to do just to get the base done. This is my 'sketch' for a layout, though:


TinMan

  • Autococker
  • Posts: 1347
Re: New Map: Hill country
« Reply #1 on: June 15, 2006, 09:01:50 PM »
Reminds me of oddjob, I hope you're planning on throwing in some objects in there, not just stuff to hide behind, but ramps/jumps would be lots of fun.

toM|vendettA

  • 68 Carbine
  • Posts: 335
Re: New Map: Hill country
« Reply #2 on: June 15, 2006, 10:29:10 PM »
The hills look nice and smooth. Throw in some 8 oz co2 tanks and steel barrels (spawn with them), and maybe a few bunkers/hay bails, and this map would be fun. I love pgp/steel barrel maps. Its like rail wars in q2. One thing all the current pgp maps lack is steel barrels. Arm.bsp is terrible, strictly cause of the fact that it doesnt incorporate steel barrels, this means no accuracy.

Lunatic

  • 68 Carbine
  • Posts: 349
Re: New Map: Hill country
« Reply #3 on: June 15, 2006, 10:47:06 PM »
You guys can't be serious. I know it's his first map, but how could you possibly say this would be fun? Wow.

TinMan

  • Autococker
  • Posts: 1347
Re: New Map: Hill country
« Reply #4 on: June 15, 2006, 10:49:45 PM »
lun, have you ever played Oddjob.bsp? Its awesome, as long as nobody spawn kills its pgp madness!

bug

  • 68 Carbine
  • Posts: 335
Re: New Map: Hill country
« Reply #5 on: June 16, 2006, 01:31:16 AM »
lun, did you even read his post?! This is by no means finished, and he was just giving a sketch of a layout he has for now. Plus, this is by no means his first map, supertanker is quite an experienced mapper. Go soak your head before splurting out things you don't know about, moron!

Bugged :P

Eiii

  • Autococker
  • Posts: 4595
Re: New Map: Hill country
« Reply #6 on: June 16, 2006, 03:01:03 AM »
Not really a layout...

More of a box. Even if there is a river in the middle.

Vinne

  • VM-68
  • Posts: 227
Re: New Map: Hill country
« Reply #7 on: June 16, 2006, 05:12:15 AM »
ok that map is odd man throw some barrels walls
and other crap in there but nj on the hills very smooth  ;D

Termin8oR

  • Autococker
  • Posts: 1023
Re: New Map: Hill country
« Reply #8 on: June 16, 2006, 11:27:44 AM »
Looks great. move the angle of the sun so that both bases are in sun or in shade.
Looks great though.

Lunatic

  • 68 Carbine
  • Posts: 349
Re: New Map: Hill country
« Reply #9 on: June 16, 2006, 06:33:57 PM »
lun, did you even read his post?! This is by no means finished, and he was just giving a sketch of a layout he has for now. Plus, this is by no means his first map, supertanker is quite an experienced mapper. Go soak your head before splurting out things you don't know about, moron!
I am aware it isn't finished, but look at the size of it. Any small box map sucks. I assumed it was his first considering the map he was making. Either way, I do not care what you think about anything I say. Go soak my head? How about you go jump off a bridge. Thanks pal.

lun, have you ever played Oddjob.bsp? Its awesome, as long as nobody spawn kills its pgp madness!
Yes I have played oddjob.bsp. It is a horrible map. If you want a pgp map there is many decent ones that aren't an open box with no skill whatsoever.

Supertanker: Throw some stuff in the middle so I can still not like it. And can have backup as to why this map sucks so I don't have complete idiots thinking a box map will be good. Thanks.

TinMan

  • Autococker
  • Posts: 1347
Re: New Map: Hill country
« Reply #10 on: June 16, 2006, 09:34:14 PM »
Bombs away is an odly shaped box map.

supertanker

  • VM-68
  • Posts: 127
Re: New Map: Hill country
« Reply #11 on: June 16, 2006, 09:45:24 PM »
Now calm down you two...

Anyways, new version. I added rocks, plants, some lights, a river, and switched it to a nighttime map. I think it looks much better, but this map won't be primarily for looks. It will be for excellent gameplay .

And uh, lun? box maps can be very fun....


TinMan

  • Autococker
  • Posts: 1347
Re: New Map: Hill country
« Reply #12 on: June 16, 2006, 11:18:42 PM »
I suggest a nade in the middle of each side of the water, that way its risky to get because the water has you slowed down and its way out in the middle, yet if you are sneaky enough to get it you have a nade on an open map and can probably take out two people easily if they are behind the same rock.

Smokey

  • Autococker
  • Posts: 1172
Re: New Map: Hill country
« Reply #13 on: June 16, 2006, 11:24:43 PM »
bravo

Termin8oR

  • Autococker
  • Posts: 1023
Re: New Map: Hill country
« Reply #14 on: June 17, 2006, 10:20:13 AM »
Make it light?
dark maps = merry!

Smokey

  • Autococker
  • Posts: 1172
Re: New Map: Hill country
« Reply #15 on: June 17, 2006, 10:33:25 AM »
its fine, termi you just have horrible taste.

Vinne

  • VM-68
  • Posts: 227
Re: New Map: Hill country
« Reply #16 on: June 18, 2006, 02:17:39 PM »
what happensd to the hills in the back with light?

supertanker

  • VM-68
  • Posts: 127
Re: New Map: Hill country
« Reply #17 on: June 18, 2006, 04:33:32 PM »
That was the skybox, I think. I replaced it with stars. You know, it would look kind of stupid to have a really bright sky and a really dark map.

Eiii

  • Autococker
  • Posts: 4595
Re: New Map: Hill country
« Reply #18 on: June 18, 2006, 04:50:30 PM »
Yes, that was the skybox.

Vinne

  • VM-68
  • Posts: 227
Re: New Map: Hill country
« Reply #19 on: June 18, 2006, 06:02:40 PM »
he should keep it with the hills in the back........