Author Topic: New Map: Hill country  (Read 9891 times)

Termin8oR

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Re: New Map: Hill country
« Reply #20 on: June 18, 2006, 08:37:16 PM »
Yea. first way looked better.

Vinne

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Re: New Map: Hill country
« Reply #21 on: June 19, 2006, 08:01:03 AM »
ty at least some one agrees

CarbineXT

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Re: New Map: Hill country
« Reply #22 on: June 22, 2006, 11:12:20 AM »
Looks really good, nice work! I'd love to have a beta of that second one you posted :)

P!nk

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_
« Reply #23 on: June 22, 2006, 12:50:05 PM »
Post removed
« Last Edit: July 26, 2010, 02:35:57 AM by P!nk »

jitspoe

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Re: New Map: Hill country
« Reply #24 on: June 22, 2006, 12:53:58 PM »
I don't...

Vinne

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Re: New Map: Hill country
« Reply #25 on: June 23, 2006, 05:28:16 PM »
lol

XtremeBain

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Re: New Map: Hill country
« Reply #26 on: June 24, 2006, 01:02:05 PM »
Rumour has it, jitspoe likes crates above all other maps ever created.

supertanker

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Re: New Map: Hill country
« Reply #27 on: August 01, 2006, 08:46:03 PM »
No the map is not dead. I just had some trouble getting ArghRad to work under Linux

Anyways, I have been altering the map sublty over time. I added a sniper tower on the other two sides (still working on those, only got one up now)

I cannot decide on what way to get into the sniper areas. Should I use a ramp/staircase, an elevator (func_plat) a door object (better than func_plat, because it cannot be held in the up position) or a ladder?

Also, I have weapons set up like this:

spawn with PGP, 100pballs, 100 hopper, brass barrel. 2 7oz c02, and stingrays/vm68 are in the map. Is lower power weaponry a good idea?

Oh, and BTW is there any way to get rid of the time disrepancy kick? under Linux my computer struggles with bots and I end up getting kicked from my own server :(

Oh, and just to discourage you wall hackers and other various idiots, I put clip brushes around the entire map. Enjoy :)

Cobo

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Re: New Map: Hill country
« Reply #28 on: August 01, 2006, 08:58:18 PM »
Nice map, im guessing you used a program to generate that smooth looking terrain.
or did you made them by hand?

supertanker

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Re: New Map: Hill country
« Reply #29 on: August 01, 2006, 09:03:16 PM »
I used Gensurf to generate the terrain. But I did tweak the rest of it by hand to get it smooth and the rest the way I want it.

Oh and by the way: to anyone who has  a server and some friends who are willing to beta test, I would appriciate it if you would like to battle-test this map. I finished the two sniper towers (with good ol ladders), now it needs tested. Any takers?

jitspoe

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Re: New Map: Hill country
« Reply #30 on: August 01, 2006, 09:13:53 PM »
I have a dedicated server set up for beta testing on EV1, but I'm heading out to quakecon tomorrow so I probably won't get a chance to put it up.

supertanker

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Re: New Map: Hill country
« Reply #31 on: August 01, 2006, 09:15:25 PM »
That's fine, I just discoverd a couple small bugs in the map I need to correct anyways, and it takes an inordirate ammount of time to go through ArghRad.

Spook

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Re: New Map: Hill country
« Reply #32 on: August 01, 2006, 10:31:58 PM »
supertanker... that map looks great, cant wait to actually see how it plays but nice design for a box map and nice hills they look really smooth

Eiii

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Re: New Map: Hill country
« Reply #33 on: August 01, 2006, 10:37:56 PM »
Ah, the joys of pre-made GenSurf terrains. Looks good for a box map, but like all box maps, too open.

Cobo

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Re: New Map: Hill country
« Reply #34 on: August 01, 2006, 10:41:44 PM »
yeah, i already made a few suggestions so it didnt looked like a box.

Smokey

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Re: New Map: Hill country
« Reply #35 on: August 02, 2006, 12:45:44 AM »
what will clip brushes do to wallhackers?

supertanker

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Re: New Map: Hill country
« Reply #36 on: August 02, 2006, 04:13:13 PM »
I meant wall jumpers, or people that try to get up on top to snipe. That is what the sniper platforms are for!

What the hell? WTF is this? Error: MOVETYPE_PUSH with a non bsp model

SWSoggyWaffles

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Re: New Map: Hill country
« Reply #37 on: August 02, 2006, 04:28:40 PM »
 ???  ??? wow, weird error

supertanker

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Re: New Map: Hill country
« Reply #38 on: August 03, 2006, 03:04:30 PM »
This map, unfortunately, has high R_Speeds because of its design. However, I usually get 20-40 fps or 40-50 without reflective water (with only a 32 meg vid card)

Updated it, after it compiles (that takes a LONG time for some reason) I will release beta 1.

BTW the cause for that error was a func_wall not bound to anything. If you ever get the error look for unbound brush entities.

Cobo

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Re: New Map: Hill country
« Reply #39 on: August 03, 2006, 03:10:54 PM »
It probably takes a long time because of the terrain.