Author Topic: testing......  (Read 1579 times)

deadfroggy

  • Autococker
  • Posts: 562
testing......
« on: March 21, 2012, 02:23:30 AM »
well ive wanted to test out maps but i never knew how to can someone please explain to me how to test maps.thanks

blaa

  • Autococker
  • Posts: 1218
Re: testing......
« Reply #1 on: March 21, 2012, 02:29:54 AM »
to test airtime:
open paintball2.exe
open console by hitting the tilde ~ button (under escape)
write "map airtime" without the " "
test

deadfroggy

  • Autococker
  • Posts: 562
Re: testing......
« Reply #2 on: March 21, 2012, 02:32:41 AM »
to test airtime:
open paintball2.exe
open console by hitting the tilde ~ button (under escape)
write "map airtime" without the " "
test
i want to test newmaps that people make in the mapping section ive played airtime like 250 times....

prozajik

  • Autococker
  • Posts: 761
Re: testing......
« Reply #3 on: March 21, 2012, 03:12:11 AM »
to test dopjump:
open paintball2.exe
open console by hitting the tilde ~ button (under escape)
write "map jump/dopjump" without the " "
test

Now head to your Paintball2/pball/maps directory and look where is airtime.bsp and dopjump.bsp placed. By doing this you can logically understand how this works and by changing the path (path = the bolded text ^^) to map you download/make.
Hint:copy downloaded .bsp map into your pball/maps directory then do the same as blaa said and replace mapname "newmap airtime" with the name of the file without ".bsp"

T3RR0R15T

  • Map Committee
  • Autococker
  • Posts: 2593
Re: testing......
« Reply #4 on: March 21, 2012, 05:12:20 AM »
New maps are beta's, so place them in the beta subfolder if you dont want to redownload them from the servers (if you play the map online). Or use the online beta servers to test the maps.

deadfroggy

  • Autococker
  • Posts: 562
Re: testing......
« Reply #5 on: March 22, 2012, 12:33:50 AM »
to test dopjump:
open paintball2.exe
open console by hitting the tilde ~ button (under escape)
write "map jump/dopjump" without the " "
test

Now head to your Paintball2/pball/maps directory and look where is airtime.bsp and dopjump.bsp placed. By doing this you can logically understand how this works and by changing the path (path = the bolded text ^^) to map you download/make.
Hint:copy downloaded .bsp map into your pball/maps directory then do the same as blaa said and replace mapname "newmap airtime" with the name of the file without ".bsp"
thanks
New maps are beta's, so place them in the beta subfolder if you dont want to redownload them from the servers (if you play the map online). Or use the online beta servers to test the maps.
yea but just want to test newmaps because ive played alot of maps :P lol