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Digital Paint Discussion Board
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Map Graveyard
(Moderators:
T3RR0R15T
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Chef-Killer
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New map Frt_root how to get a server
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Topic: New map Frt_root how to get a server (Read 1695 times)
Stoor
PGP
Posts: 6
New map Frt_root how to get a server
«
on:
April 15, 2012, 06:06:12 PM »
I need help Getting a Server ..... i am done with this Small map it is a PGP Map Small ....... So Please help me Getting a Server
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jE
Stingray
Posts: 53
Re: New map Frt_root how to get a server
«
Reply #1 on:
April 16, 2012, 03:55:18 AM »
why did you post it on completed maps?
it's not even lit properly and almost all of your textures are missaligned
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Chef-Killer
Moderator
Autococker
Posts: 1312
Re: New map Frt_root how to get a server
«
Reply #2 on:
April 16, 2012, 10:08:30 AM »
Moved to the mapping board.
You really need to improve your basics to create a playable map. Have a look at this topic to release a new map:
http://dplogin.com/forums/index.php?topic=5149.0
Some other sticky topics in the mapping board will also help you:
http://dplogin.com/forums/index.php?topic=5150.0
http://dplogin.com/forums/index.php?topic=3031.0
http://dplogin.com/forums/index.php?topic=714.0
http://dplogin.com/forums/index.php?topic=960.0
Some feedback:
- use beta extensions, frt_root_b1.bsp, frt_root_2.bsp, frt_root_b3.bsp, etc.
- make sure that your map doesn't leak, use the leak check in bsp (file->leak check->load leak file->search the leak and fix it)
- run a final compile to get full vis and lighting
- avoid overlapping brushes
- align your textures
- add general mapping settings to the worldspawn
At the moment this map is unplayable. Work on the stuff above, post the second beta version and I'll upload the map to the [OTB] Beta Server and post more detailed feedback.
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NJIN
VM-68
Posts: 226
Re: New map Frt_root how to get a server
«
Reply #3 on:
April 16, 2012, 02:13:29 PM »
i agree, good concept needs work
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Digital Paint Discussion Board
»
Development
»
Mapping
»
Map Graveyard
(Moderators:
T3RR0R15T
,
Chef-Killer
) »
New map Frt_root how to get a server