Author Topic: Tac base - (july 2011)  (Read 3148 times)

Sawy

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Tac base - (july 2011)
« on: May 10, 2012, 01:36:06 PM »
Tac base - july 2011
2 flag - (1 blue / 1 red)
Different guns.

I forgot to publish it last year.

Have fun.







To dl it : http://www.petit-fichier.fr/2012/05/10/tac-base/

flamer

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Re: Tac base - (july 2011)
« Reply #1 on: May 12, 2012, 11:25:22 AM »
Dans la base, si j'étais toi, je ferais une rotation des planches de bois rouges et bleues pour qu'elles soient sur le long.

Chef-Killer

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Re: Tac base - (july 2011)
« Reply #2 on: June 18, 2012, 10:01:38 AM »
Sorry for the late feedback.

Renamed the map to tac-base_b1 and uploaded it to the [OTB] Beta Server!

I'm not sure if you're interested to finish this map. Just a few general stuff without texture alignment, clip brushes, screenshots, etc. Detailed feedback will follow for the next betas.

You set the gamemodes CTF, DM and 1FLAG, but the map just support CTF atm. There's no flag for 1FLAG and there're no additional DM player spawns for DM (only 1 info_player_start entity).

I'd replace the light entities with more realistic looking source lighting, e.g. light textures.

Some barrels are flying.

Some ground textures doesn't fit together because they've different surface properties (S, T, R).

jitspoe

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Re: Tac base - (july 2011)
« Reply #3 on: May 17, 2020, 12:39:26 AM »
Pretty nice looking map.  We played it during the Social (distancing) Saturday this weekend.  There are a few cosmetic issues, as Chef-Killer pointed out.  Also, the equipment is set up such that you spawn near gear but the ammo is in front of the hopper, so you have to jump over the ammo to grab the hopper so you don't get stuck with 40 shots.  Would be nice to make some tweaks to polish this up.

jitspoe

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Re: Tac base - (july 2011)
« Reply #4 on: February 24, 2023, 03:20:03 AM »
Just some more notes from more recent playtests, on the off chance you ever come back and work on this some more.

1) The message says "Tat'base" when the filename is "tac-base".  Also, you should avoid using -'s in filenames as they get interpreted as a parameter by the engine.
2) The fence post in the middle on the top is ramped toward the base on one side and away on the other side, meaning one team has a bit of a ramp jump advantage going to the mid.
3) The flag banner in the base could really use some clip brushes as you get hung up on them.