Author Topic: Progress: Rome2  (Read 6835 times)

Rick

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Progress: Rome2
« on: July 10, 2012, 07:25:36 PM »
Here...

TELL ME WHAT YOU THINK!
I don't give a crap about texture misalignments at the moment. OKAY?> Anyway, I got Pimp's 'OKAY' to do this a long time ago.

SUGGEST STUFF.

http://www.speedyshare.com/B7cBz/rome2-100712.bsp

http://speedy.sh/Kpctw/rome2-160912.bsp
« Last Edit: September 28, 2012, 08:55:11 PM by Rick »

RoBiNandL!nk

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LETS SEE IT.

Rick

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intercourse da haters.

ANYWAY DOWNLOAD IT. Screenshots don't work because of it's pure awesomeness.

Cameron

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sshots or you aint following the rules female dog.

Rick

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Don't troll me bro

Chef-Killer

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Looks ok for a first version of a half done map ;)

You should just try to make it not too much opened and not too complicated to avoid high r_speeds or lags.

A few screenshots with stuff I noticed while looking at the map (without texture alignments, datails, etc.)

RoBiNandL!nk

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i dont like it =\

--modify for suggestiongs.

I Think it is way too crazy, there are too many things trying to happen at one time. If I where you i would just use the ideas from rome and not complex them and just make it rome but in a different layout.
« Last Edit: July 11, 2012, 05:01:45 PM by RoBiNandL!nk »

Narga

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Does it have jail spawns?

Rick

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Just fyi, this was made like a year ago. Just wanted to see if it had any interest in being finished. just trying to make something that isn't just a bunch of hills, or huge bridges or any of that excrement.

Gold_Leader

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ORLY

Narga

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1. I got a missing texture error message.

2. What game mode(s) does this map support? I set it to CTF and there's a flag spawn that's right on top of a base, so I can get over 9,000 flag caps just by standing on the flag. The map literally ended in just a few seconds.

Rick

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can this be deleted. thanks
LOL! Sorry it's not good enough for you, I'll add some ice somewhere just for you. Oh, and some tele to capssss.

@Narga, You do realise this is half a map, meaning, it doesn't support any game modes at the moment. I'm not sure if you're new or what, but you seem a little retarded.


Anyway, started to add a sewer. Check 'er out.

http://speedy.sh/4SeG7/rome2-240712.bsp

Narga

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@Narga, You do realise this is half a map, meaning, it doesn't support any game modes at the moment.

If it's not finished then should it have beta extensions to the file name?

T3RR0R15T

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Yes. It looks like Rick's beta extension is the compile date. We can differ the versions and no server has different mapfiles with the same name, so it is ok.


Edit: I had a look at the new version now. It looks nice with these much details.
« Last Edit: July 25, 2012, 11:29:43 AM by T3RR0R15T »

blaa

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 I don't like the clip brush near the 2nd flag under the bridge thing. I want to go into that tunnel.

Cameron

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Anyway, started to add a sewer. Check 'er out.
sshot.

Rick

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Re: Progress: Rome2
« Reply #16 on: September 26, 2012, 09:38:10 PM »
Haven't done anything basically. Don't have much time to do anything :P

http://speedy.sh/Kpctw/rome2-160912.bsp

cusoman

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Re: Progress: Rome2
« Reply #17 on: September 28, 2012, 05:34:13 PM »
The sewer looks sick, and the general destroyed look is really developing well :D

Can't wait to see this all cleaned up (or more unclean?) and finished.  Progress seems to be steady ^^

Map Maor Now.

- Cusoman

Rick

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Re: Progress: Rome2
« Reply #18 on: September 28, 2012, 08:55:54 PM »
Some screeniess attached to first post.

deadfroggy

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Re: Progress: Rome2
« Reply #19 on: September 28, 2012, 09:23:50 PM »
can you give us the water_rick.png? and the rick_city1.png