-- To chef: Set maps on pubs and then not changing competitive scene ruins this idea. The points (as noted below) lower the skill gap, which is one of the hugest problems this game currently has. -- There are difficulties to get this implemented as server owners have the ability to choose what maps go on their servers - but Rick commented on that in the other thread. Server owners shouldn't get that access, if you want to help the game.
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PASTED/MODIFIED FROM MY POST IN OTHER THREAD:
LIMITING THE GAME TO A SMALL-SET NUMBER OF MAPS WOULD HELP:
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BETTER MAPS - Makes mappers have to put far more effort in maps, as something like 1 map per build (which is roughly every 4-5months) would be released. It would be like a competition for them, and with only 10 maps in a game it's far more impressive to have your name on a map. More effort in maps (Game looks better visually), better maps made for the future of the game. Instead of idiots releasing their first maps, and getting them on servers.
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NEW PLAYERS CAN INTEGRATE INTO MATCHING MUCH EASIER - Lowers the skill gap between new and old players. A player right now will be playing Italy/Shock all day, then come on IRC to try to match, and end up playing Pbcup_renoir - They have no chance, and they don't even know the map. With 10ish BALANCED maps, they have seen all these maps, and likely have played these maps 20+ times, knowing them inside out. If players enter the matching scene already knowing the maps + some/most jumps on them, the skill gap isn't as big - learning from watching/spectating other players is far easier too - training them is also easier too. Fixes multiple problems to new players.
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MORE COMPETITIVE MAPPING - TEAMWORK NOW NEEDED - Lowers the skill gap in the competitive scene. -- Matches will be far more interesting if you have a small choice in matchmaps. You can no longer pick a 'random' map to win 1 map, you also likely wouldn't be able to depend on 1 player carrying with individual skill. By having less maps, you'd know how each player will play each map, and teamwork will become a larger part of the game. Or at least, the difference between teams will likely be one of teamwork. (Assuming the 10 maps are balanced maps). --- PROOF OF THIS: Matches on propaint1 are always closer than Pbcup_renoir, as everyone knows Propaint1 and how to play it, but not many teams can play ren well.
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VISUALLY IMPROVED GAME - It improves the visual aspect of the game to new players - we would have a small number of well made maps, instead of seeing dhemap in pubs. (next step would be HR4 on download + model upgrade + rework the mapping).
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CREDIT WHERE DESERVED - Would give Jitspoe far more credit from the community - since each build would also feature a map made by the community - so even if this build has just bug fixes, the community will probably be more interested in it as they get to match on a new map.
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This wont fix everyone, but IMO it's the best option to help the game right now and in the future. Sure, there are a lot of other tweaks/fixes that could do a lot too, but this requires very little from Jitspoe. The only thing he would need to do is FORCE the map pool to 10-maps - and if possible - make it so server owners cannot add maps to their servers. (Look at every good game, they usually have less than 10 maps played, and probably only 2-3 maps played competitively. They require teamwork/communication within the team to win, DP requires none of that). The map list would be something balanced, maps that survive in pubs, and matching scene. Also, none of the 10 maps should require players to pick up guns (I know this takes out a lot of strategic playing too, which sucks, but it's another thing that lowers the skill gap).
My list of 10 'balanced' maps (off the top of my head) (Assuming mapping committee would make them all visually appealing etc..) is: (no order) ---
1) Propaint1 --- Most widely known map, has good enough gameplay, good enough pub presence.
2) Ub_rooftop --- Could look really nice if remodeled, decent gameplay - could be improved.
3) OTH --- I'd prefer pforest, but I feel this is a simpler version of pforest that would survive in pubs and requires much less skill. - An outdoor looking map
4) Rome --- Or a modified version of this (ROME2???) - Gives a city-map look
5) Shazam33 --- Fun map for new players, and could be fun in the competitive scene too. Needs some tweaking, but overall a cool map.
6) Pbcup_sassault --- If remade so new players don't need to find weapons (hurts the gameplay a bit) - and so it's easier for people to see others -- gives a sand-storm type map.
7) Pbcup OR Strap OR Xbmap1 --- Gotta keep in 1 map that can be used for 1on1's and whatnot. Xbmap probably is cooler as the look of speedball bunkers and stuff. Pbcup probably plays the best IMO.
(Don't know, something bigger that could support 4v4/5v5 easier)
9) (Don't know, something bigger that could support 4v4/5v5 easier)
10) (Don't know, something bigger that could support 4v4/5v5 easier)
And yes I'd like to see this idea implemented. Easy fixes that don't require much from Jitspoe is the only way to help the game. He doesn't have time to do the huge things needed.