i don't think that's necessarily true. IF players enjoy speed servers bc of the fast respawn time, then forcing them into servers may deter them from playing at all. (just a thought) [like if you took away Vanilla ice cream, then would every just eat Chocolate? would depend on how much they desired ice cream i guess]
^^ This is exactly right. Limiting options is not the way to go.
Maybe we can think of some ways to improve "normal" games.
Copied from another thread:
I think rewarding players is also very important when it comes to keeping a steady player base. XP idea isn't bad. If each player had a level, received XP for playing there would actually be some incentive for some people to play. This would tie nicely into a certified server/map system. Can only get XP from certified servers, certified servers can only run certified maps. I think limiting the number of maps that can be certified is a mistake though.
This would also work with the competitive scene. Clans agree to only match on certified servers / maps. If XP stats were collected I don't see why match results couldn't also be. So match results could be automatically posted to the dplogin clan pages.
Why do people play video games? To have fun yes... but it is more than that. The most popular video games have some sort of progression to them that also incorporates rewards. The player feels like he is accomplishing something while playing. What do other FPS games do to reward players? XP, level system, achievements, unlockables.
DP currently has none of these. Does anyone here feel like they are accomplishing something while playing dp? Is anyone rewarded for playing dp? You can't blame people for playing on speed servers since mindless killing is all this game has to offer at the moment.
Why do you think jump maps have always been popular? There is some sort of progression, people want to make it to the end of the map. They feel like they have accomplished something if they complete a jump map.
Limiting options when only a few hundred people play would cause this game to die even quicker. ESPECIALLY when you are talking about removing probably the most popular aspect of the game at the moment.
My suggestions:
1. Have some good in-game tutorials explaining the basics.
2. Implement an XP/Level system (prestige?) with achievements and unlockables (Ties into certified servers/maps).
3. Get this game on steam.
I can almost 100% guarantee you that people will start playing in 60/30 sec elim servers more often than speed if they are rewarded for it.
Could probably keep going but I think you guys should get my point. Make game easier to learn, reward players, expand player base.
There is no quick-fix that will magically make DP popular again. DP is old, it has to be brought up to par if it wants to compete.