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Digital Paint Discussion Board
»
Development
»
Mapping
»
Map Graveyard
(Moderators:
T3RR0R15T
,
Chef-Killer
) »
New map
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Author
Topic: New map (Read 3163 times)
Smokey
Autococker
Posts: 1172
New map
«
on:
June 23, 2006, 05:36:41 PM »
K so, a base on each side. With a glass wall in middle with 1-2 slots in it. to get to other side you either go around the side path or go low.
here is a screen of the start of a base.
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Dirty_Taco
Map Committee
Autococker
Posts: 1630
_
«
Reply #1 on:
June 23, 2006, 05:39:25 PM »
Post removed
«
Last Edit: July 26, 2010, 12:37:42 AM by Dirty_Taco
»
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TinMan
Autococker
Posts: 1347
Re: New map
«
Reply #2 on:
June 23, 2006, 05:42:19 PM »
usually when you take screenshots to show off a map you use an fov of 90...that just looks weird.
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GreenAffairz
Autococker
Posts: 515
Re: New map
«
Reply #3 on:
June 23, 2006, 06:07:26 PM »
wow thats sweet. gonna be popular in pubs and matches
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jitspoe
Administrator
Autococker
Posts: 18802
Re: New map
«
Reply #4 on:
June 23, 2006, 06:09:47 PM »
Usually when you take a screenshot to show off a map, you include more than 10 brushes.
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bug
68 Carbine
Posts: 335
Re: New map
«
Reply #5 on:
June 23, 2006, 06:21:28 PM »
Left wall - 1 brush
Right wall - 1 brush
Front wall - 1 brush
Back wall - 1 brush
Sky - 1 brush
Ceiling - 1 brush
Pylons - 7 brushes
Ramp - 1 brush
Platform - 1 brush
15 BRUSHES!
Count em Jits, fifteen!
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Smokey
Autococker
Posts: 1172
Re: New map
«
Reply #6 on:
June 23, 2006, 07:03:30 PM »
there is a side to the ramp, thats a brush, but just wanted to know what you though about the design ideas.
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bitmate
Autococker
Posts: 1248
Re: New map
«
Reply #7 on:
June 23, 2006, 08:34:09 PM »
There is not really any design yet.
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GreenAffairz
Autococker
Posts: 515
Re: New map
«
Reply #8 on:
June 23, 2006, 09:46:23 PM »
mm so good, release it now.
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IronFist
Autococker
Posts: 1304
_
«
Reply #9 on:
June 23, 2006, 11:19:18 PM »
Post removed
«
Last Edit: July 25, 2010, 10:53:52 PM by IronFist
»
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Smokey
Autococker
Posts: 1172
Re: New map
«
Reply #10 on:
June 24, 2006, 12:31:50 AM »
yes iron. i will consult you in #w4r on gamesurge. i look forward to your "skillz".
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lekky
Autococker
Posts: 2449
Re: New map
«
Reply #11 on:
June 24, 2006, 06:09:14 AM »
well, its just a ramp and a wall. Not sure what feedback you hope to get from that :/
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bitmate
Autococker
Posts: 1248
Re: New map
«
Reply #12 on:
June 24, 2006, 06:17:18 AM »
There is also lots of grass, so maybe Smokey want's to know if grass is ok with us or not
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Smokey
Autococker
Posts: 1172
Re: New map
«
Reply #13 on:
June 24, 2006, 02:43:02 PM »
hope it is, redid some stuff so here is what i have so far,
as for the white tile texture, i have no idea what to put there, but im going to have doors that open on ends of tunnels =]
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IronFist
Autococker
Posts: 1304
_
«
Reply #14 on:
June 24, 2006, 03:30:21 PM »
Post removed
«
Last Edit: July 25, 2010, 10:53:32 PM by IronFist
»
Logged
lekky
Autococker
Posts: 2449
Re: New map
«
Reply #15 on:
June 24, 2006, 05:37:53 PM »
^ that looks nice
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Smokey
Autococker
Posts: 1172
Re: New map
«
Reply #16 on:
June 24, 2006, 06:19:52 PM »
iron is my hero.
talk to me in #w4r k lol.
w4r c0rps rUn diS excrement lOlo
Logged
GreenAffairz
Autococker
Posts: 515
Re: New map
«
Reply #17 on:
June 24, 2006, 07:32:16 PM »
SmOKAY ONLy T3LS DATRuTH K GUYs?!!1!1!? WTF
(Yes im having fun with this english to n00b translator I found)
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Matze
68 Carbine
Posts: 346
Re: New map
«
Reply #18 on:
June 24, 2006, 07:37:02 PM »
Y0 U R rIG]-[T Ju5T f0U|\|D 0|\|3 2 11!1!! 0]\/[G WTF
0Rz BuT ]\/[I3|\|5 I5 BT3R1!111!!1 0]\/[G WTf ]-[3]-[3]-[3]-[3]-[3]-[]-[
G3R]\/[/-\|\|Y i5 G0I|\|G 2 WI|\| d/-\W0R|_D0Rz CUP |_0|_0|_0|_0|_0|_ !111!1 0]\/[G
D0|\|31!11!!1! WTF
Logged
Termin8oR
Autococker
Posts: 1023
Re: New map
«
Reply #19 on:
June 26, 2006, 01:03:31 PM »
Matze why you type like that? are you dumb or just meddling stupid?
Y0|_| /-\|23 |\|0¯|¯ |_||33|2 3|\|0|_|G|-|
Newb-Cakes
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« previous
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Digital Paint Discussion Board
»
Development
»
Mapping
»
Map Graveyard
(Moderators:
T3RR0R15T
,
Chef-Killer
) »
New map