This is really just directed at Chef-Killer, but he's not online at this hour, and it may be valuable to have some public discussion/feedback about this.
T3RR0R15T sent me the BSP build that he and Chef-Killer worked on. This is just some feedback on things to tweak.
Overall, lots of good changes. There are a few things that would be nice to tweak:
clone_delta_disable "1" - This is a must. Really annoying when you're trying to clone stuff and move it on a specific axis, but it shifts over on all the other axes as well. Also annoying to have to alter the grid size to shift it back the right amount.
Pressing "L" selects the CTP by default. Would it be possible to make it use "pball"? Maybe make pball loaded by default on start, since pretty much everybody is going to need to do that? That way new guys don't even have to worry about figuring out how to load textures since they'll just be there by default.
Transparency makes detailed brushes difficult to see. It's useful on hint/clip/ents, though. Not sure if it's possible to disable transparency on the detail brushes. I think that may be why I had that setting disabled. It is kind of handy to know what is detailed at a quick glance, though. Maybe there's some other way we could display this...
In the entity help, some of the lists are confusing, especially when they have list numbers that don't correspond to the actual values that should be put in there. Example:
"gamemode" "#" - # options:
1) Deathmatch (set 1)
2) Single flag (set 2)
3) CTF (set 4)
4) Siege (set 8)
5) KOTH (set 16)
6) Pong (set 64)
Add the options together for multiple modes (1-flag and 2-flag mode would be 6 (2 + 4)).
"gamemode" can be applied to any entity.
Should probably something like:
"gamemode" "#" - # options:
1 - Deathmatch
2 - Single flag CTF
4 - CTF
8 - Siege
16 - KOTH
64 - Pong
Add the options together for multiple modes.
example: "gamemode" "6" for Single flag CTF (2) + CTF (4)
"gamemode" can be applied to any entity.
Another example:
"type" "###" - ### options:
1) low (set low, random trracer or stingray)
2) medium (set medium, random vm68, carbine or spyder)
3) high (set high, random autococker or automag)
4) trracer (set trracer)
5) stingray (set stingray)
6) vm68 (set vm68)
7) carbine (set carbine)
8) spyder (set spyder)
9) autococker (set autococker)
10) automag (set automag)
Perhaps something like this would be more readable:
"type" "<weapontype>" - where <weapontype> is one of the following:
low - Randomly spawns a Trracer or Stingray.
medium - Randomly spawns a VM-68, 68 Carbine or Spyder SE
high - Randomly spawns an Autococker or Automag.
trracer - Spawns a Trracer.
stingray - Spawns a Stingray.
vm68 - Spawns a VM-68.
carbine - Spawns a 68 Carbine.
spyder - Spawns a Spyder SE.
autococker - Spawns an Autococker.
automag - Spawns an Automag.
I'll probably have more feedback soon. I haven't spent much time with it yet.