Author Topic: New to mapmaking... a little help please  (Read 11845 times)

BASEBALLDUDE

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New to mapmaking... a little help please
« on: November 06, 2012, 08:41:06 AM »
My map is playable but I need to fix a few things:

1. All the items and flag sort of bounce on the floor. It doesn't affect gameplay but it looks really weird.

2. The paintballs bounce off the walls rather than slattering. How do I fix this?

3. How do I show who made the map on the loading screen? As of now it says "dungeon", but I would like it to show:
Dungeon
By: BASEBALLDUDE

4. How do I add this map and its mapinfo to the list of downloadable maps?

RoBiNandL!nk

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Re: New to mapmaking... a little help please
« Reply #1 on: November 06, 2012, 09:17:37 AM »
When releasing a new map, here are the steps you need to go through before it's finalized.

1) Build the map to completion as best you can.  Align all of your textures, run a final compile to get full vis and lighting.

2) Give the map a beta extension (example: yourmap_beta1.bsp or yourmap_b1.bsp), and zip it if you're releasing any other media with the map.  Be sure to include the directory structures as follows:
pball/maps/beta/yourmap_beta1.bsp
pball/textures/yourtextures/yourtexture1.jpg
pball/textures/yourtextures/yourtexture2.jpg
...

Players wanting to test the map should be able to simply extract the zip to their paintball2 directory.  Beta maps should always be kept in the maps/beta directory to avoid clutter in the maps directory.  Also, be sure to use all lowercase for the map file name.  Some OS's are case sensitive and if you use different cases, it can cause problems.

3) Create a new post in the Mapping Forum containing the following:
- A brief description of the map (be sure to mention different game modes if there are any).
- A couple screenshots of the map to give an overall idea (no need to go overboard and try to cover every square inch of the map - just enough to give an idea of what the map looks like).
- The above zip (either as an attachment or link).

4) If the map is considered complete enough for beta testing, it will be put in rotation on the beta server for play testing.

5) Listen to the feedback people provide and make changes as necessary.

6) Post a new beta of the map, increasing the beta number (yourmap_beta2.bsp, yourmap_beta3.bsp, ...).

7) Repeat steps 5 and 6 until all of the bugs, texture misalignments, gameplay problems, and other issues are worked out.  The final map should just be the last beta renamed.  After the map has gone through sufficient testing and no errors are found, it will be moved to the completed maps subforum.

1: not quite sure what you mean, all of the guns float 1 unit above the ground, i don't understand why the flag would

2:Sometimes paintballs bounce off the wall if shot at a certain angle, should not be your map but the game engine.

3: in entity worldspawn "+" "type" message "value" "Dungeon By: BASEBALLDUDE"

4:It will be uploaded to beta servers for testing. Please post a proper betamap with download via attachments when posting a new topic. Also follow the guide i gave to you through jitspoe.

BASEBALLDUDE

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Re: New to mapmaking... a little help please
« Reply #2 on: November 06, 2012, 07:07:22 PM »
1. They sort of bounce up and down just a little, nowhere near significantly enough to affect gameplay.
2. If I fire directly perpendicular to a wall, it still bounces off.
3. Is there a way to put "By: BASEBALLDUDE" a line below?
4. Okay, I will post a few screenshots and a download link. I think this map is good enough: the bases are relatively close, but there are plenty of other routes to get to the other team's base besides the middle route.

deadfroggy

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Re: New to mapmaking... a little help please
« Reply #3 on: November 07, 2012, 12:05:17 AM »

3. Is there a way to put "By: BASEBALLDUDE" a line below?

Yes do "message" "Dungeon \nBy BASEBALLDUDE"

ViciouZ

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Re: New to mapmaking... a little help please
« Reply #4 on: November 07, 2012, 09:59:49 AM »
as for problem #1, make entirely sure that the items are not in the floor in the editor. even make them float a little bit above ground to be sure

BASEBALLDUDE

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Re: New to mapmaking... a little help please
« Reply #5 on: November 07, 2012, 05:42:41 PM »
Okay I'll try that.

BASEBALLDUDE

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Re: New to mapmaking... a little help please
« Reply #6 on: November 07, 2012, 07:14:38 PM »
I have another problem. When I add a func_door_secret entity, it only lets me open the door once. How do I fix this?

jitspoe

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Re: New to mapmaking... a little help please
« Reply #7 on: November 07, 2012, 07:24:43 PM »
func_door_secret only opens once, I think.  Just use a regular func_door.

jitspoe

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Re: New to mapmaking... a little help please
« Reply #8 on: November 07, 2012, 08:20:08 PM »
Your posts related to the dungeon map have been moved to the appropriate section here: http://dplogin.com/forums/index.php?topic=25472.0

BASEBALLDUDE

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Re: New to mapmaking... a little help please
« Reply #9 on: November 07, 2012, 08:44:37 PM »
For some reason the light entities don't work with final compile, and with anything else the lighting comes from ONLY the lights. Is there a way to get a combination?

jitspoe

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Re: New to mapmaking... a little help please
« Reply #10 on: November 08, 2012, 12:02:53 AM »
Did you get any errors about leaks when you compiled?

You should probably experiment with a small, single-room map to figure out how lighting works.  It'll be a lot faster to compile and test.

Rockyar_96

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Re: New to mapmaking... a little help please
« Reply #11 on: November 09, 2012, 08:54:13 AM »
it is definetly possible to open a func_door_secret more than once.


BASEBALLDUDE

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Re: New to mapmaking... a little help please
« Reply #12 on: November 10, 2012, 02:16:20 PM »
I need a little help with the following:
-How do you change the opacity of brushes?
-How do you make ice?
-The sky textures are not working, when I use a sky texture it just shows a grayish box with white edges as the background.
-Can anyone find the server CTF GLOBAL?

deadfroggy

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Re: New to mapmaking... a little help please
« Reply #13 on: November 10, 2012, 03:26:38 PM »
1. You can't Lmao
2. Create a brush press s to get the surface properties window click on slick then click apply brush.
3. Press e to get the entity box then in the worldspawn click the + then do key : sky , value : pbsky1.
4. No

BASEBALLDUDE

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Re: New to mapmaking... a little help please
« Reply #14 on: November 10, 2012, 03:49:15 PM »
1. I've seen it done before. There must be a way.
2. Thanks
3. Thanks
4. Hmm there must be a problem with my server. Probably the router. My bro has a computer in the same house and it pops up on his computer.

Rockyar_96

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Re: New to mapmaking... a little help please
« Reply #15 on: November 10, 2012, 03:54:10 PM »
1) Make a screenshot and explain what u mean

BASEBALLDUDE

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Re: New to mapmaking... a little help please
« Reply #16 on: November 10, 2012, 06:58:30 PM »
I mean change the transparency of the object so people can see through it.

Rick

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Re: New to mapmaking... a little help please
« Reply #17 on: November 10, 2012, 08:40:24 PM »
Select Brush -> Press 'S' -> Select Trans66/33. (One is more transparent then the other) -> Apply Brush.

BASEBALLDUDE

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Re: New to mapmaking... a little help please
« Reply #18 on: November 10, 2012, 09:56:39 PM »
Thanks!

BASEBALLDUDE

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Re: New to mapmaking... a little help please
« Reply #19 on: November 16, 2012, 05:56:34 PM »
Question: How do you add custom textures to your map?