Author Topic: New to mapmaking... a little help please  (Read 11770 times)

RoBiNandL!nk

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Re: New to mapmaking... a little help please
« Reply #20 on: November 16, 2012, 06:00:41 PM »
Question: How do you add custom textures to your map?

Get a program called Wally. Convert your textures into .wal format. Make a new folder in your bsp/textures directory. Put your textures into there Then when you press L to load textures click the arrow, and select the folder you just put your textures in. I'm sure there are more tutorials for this, but I'm busy at the moment.

BASEBALLDUDE

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Re: New to mapmaking... a little help please
« Reply #21 on: November 16, 2012, 10:29:06 PM »
Can I have a download link for Wally? I tried downloading it from the Internet and it had a virus.
« Last Edit: November 16, 2012, 10:53:46 PM by BASEBALLDUDE »

Chef-Killer

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Re: New to mapmaking... a little help please
« Reply #22 on: November 17, 2012, 03:31:19 AM »
No offence, but you should really learn the basics of mapping before you use your own textures.

Have a look at the essentials part (2+3):
http://dplogin.com/forums/index.php?topic=15629.0

BASEBALLDUDE

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Re: New to mapmaking... a little help please
« Reply #23 on: November 25, 2012, 09:33:35 PM »
And also I'm having trouble using the high res textures on bsp.
Another thing, how can I use the sky used in ub_rooftop? (this is for my next map.)

Narga

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Re: New to mapmaking... a little help please
« Reply #24 on: November 25, 2012, 11:46:44 PM »
And also I'm having trouble using the high res textures on bsp.
Another thing, how can I use the sky used in ub_rooftop? (this is for my next map.)

1. You don't use high res textures in BSP.

2. You need to download the c2nite_ textures from the Digital Paint FTP server which can be found in the downloads page. Now you do what you would normally do when putting a sky in your map but set the value to c2nite_.

Direct links to the sky textures are bellow, you'll need to download all of them.

http://dplogin.com/files/env/c2nite_bk.jpg
http://dplogin.com/files/env/c2nite_dn.jpg
http://dplogin.com/files/env/c2nite_ft.jpg
http://dplogin.com/files/env/c2nite_lf.jpg
http://dplogin.com/files/env/c2nite_rt.jpg
http://dplogin.com/files/env/c2nite_up.jpg

BASEBALLDUDE

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Re: New to mapmaking... a little help please
« Reply #25 on: November 26, 2012, 07:53:25 AM »
1. Then what does the high res texture pack come in handy for?
2. Thanks for the help!

RoBiNandL!nk

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Re: New to mapmaking... a little help please
« Reply #26 on: November 26, 2012, 08:38:37 AM »
1. Then what does the high res texture pack come in handy for?
2. Thanks for the help!

It makes your textures INGAME look alot more crisp and clean. High RES = High resolution.

BASEBALLDUDE

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Re: New to mapmaking... a little help please
« Reply #27 on: November 26, 2012, 09:16:26 AM »
How do you use high res textures ingame?

Chef-Killer

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Re: New to mapmaking... a little help please
« Reply #28 on: November 26, 2012, 10:21:04 AM »
Put the high res textures in a subfolder named hr4 (high res texture size should be the size of the low res texture x 4), example:

low res = ...\pball\textures\pball\wood1_1.jpg (128x128)
then righ res = ...\pball\textures\pball\hr4\wood1_1.jpg (512x512)

BASEBALLDUDE

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Re: New to mapmaking... a little help please
« Reply #29 on: December 01, 2012, 02:46:26 PM »
How do you make a func_train entity stop at a particular point and then continue?

Chef-Killer

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Re: New to mapmaking... a little help please
« Reply #30 on: December 02, 2012, 04:25:22 AM »
Use "wait" "#" for the path_corner entity.

BASEBALLDUDE

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Re: New to mapmaking... a little help please
« Reply #31 on: December 02, 2012, 07:43:09 AM »
Thanks for the help. And my next map is gonna make Dungeon look like crap.

Chef-Killer

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Re: New to mapmaking... a little help please
« Reply #32 on: December 02, 2012, 08:17:04 AM »
Do you want to continue dungeon? Didn't had enough time to post feedback.

BASEBALLDUDE

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Re: New to mapmaking... a little help please
« Reply #33 on: December 02, 2012, 10:42:16 AM »
Yeah, although it's poorly constructed it would be a good map to play with a lot of people. I'm still working on finishing it up.

Actually, the reason I got BSP was becasue I had the map idea that I'm going to do next. I only made Dungeon to get used to BSP.

BASEBALLDUDE

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Re: New to mapmaking... a little help please
« Reply #34 on: December 09, 2012, 10:13:42 AM »
Is it possible to trigger a door to open when a func_train hits a particular path_corner? If so, how?

jitspoe

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Re: New to mapmaking... a little help please
« Reply #35 on: December 09, 2012, 10:59:34 PM »
Is it possible to trigger a door to open when a func_train hits a particular path_corner? If so, how?
Hm, I don't think so.  You might be able to put the door on a timer and have it so it opens at just the right time, though.

BASEBALLDUDE

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Re: New to mapmaking... a little help please
« Reply #36 on: December 15, 2012, 06:42:49 PM »
How do you fix the "mixed face contents" error?

deadfroggy

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jitspoe

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Re: New to mapmaking... a little help please
« Reply #38 on: December 15, 2012, 11:15:21 PM »
BSP has an option somewhere to search for brushes with mixed face contents.  Usually it's something like having detail on some faces but not others.  When you find the brushes, just click on [+Det] or [-Det] to make the whole brush consistent.

BASEBALLDUDE

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Re: New to mapmaking... a little help please
« Reply #39 on: December 16, 2012, 10:13:58 AM »
I am experiencing triangles on one of my brushes that shows the sky and a hall of mirrors effect. What went wrong this time? There are no mixed face brushes and no leaks.