Author Topic: Build 16 field of view glitch  (Read 5119 times)

TinMan

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Build 16 field of view glitch
« on: June 25, 2006, 09:32:26 PM »
Alright, so I'd never played in an fov higher than 150, and have fov's bound all over to the buttons on my mouse. I decided to try some jumps with the fov of 9999, which actually is way higher than the max, but I don't know what the max fov is. I like this max fov a lot, I played, and I did awesome with it on maps I knew well.
Then on midnight at the end of the tunnel to the mid, I heard steps, so I stopped in my tunnel and moved up against the wall so when the enemy entered they would be right infront of me to shoot, well this fov has a glitch, when you are up against a wall, you can see through it, so of course I saw the person, set my fov to 90 on my mouse, and then turned the corner and naded them.
So for the next build I request that this built in bug/glitch/wallhack be fixed.

IronFist

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« Reply #1 on: June 25, 2006, 09:49:37 PM »
Post removed
« Last Edit: July 25, 2010, 10:53:02 PM by IronFist »

GreenAffairz

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Re: Build 16 field of view glitch
« Reply #2 on: June 25, 2006, 10:28:53 PM »
lol thats sweet, just tried it  ;D.

TinMan

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Re: Build 16 field of view glitch
« Reply #3 on: June 25, 2006, 10:59:42 PM »
IronFist, want me to delete the thread so nobody will notice and it can be our secret little hack? lol
j/k

jitspoe

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Re: Build 16 field of view glitch
« Reply #4 on: June 25, 2006, 11:16:45 PM »
It maxes at 160, I think.  I could cap it at 130 or so instead.  There's also a server-side fixed fov option in the dmflags: set dmflags 32768.

TinMan

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Re: Build 16 field of view glitch
« Reply #5 on: June 26, 2006, 12:22:28 AM »
my default for jumping is 150 though  :(

JOE

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Re: Build 16 field of view glitch
« Reply #6 on: June 26, 2006, 03:43:53 AM »
dont cap it jits!!! i use 130 for regular gameplay, what if i want an anti-zoom bind!

TinMan

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Re: Build 16 field of view glitch
« Reply #7 on: June 26, 2006, 03:12:10 PM »
I use 150 because I love to dretch, lol.

Lunatic

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Re: Build 16 field of view glitch
« Reply #8 on: June 26, 2006, 03:50:45 PM »
Wow, why?

TinMan

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Re: Build 16 field of view glitch
« Reply #9 on: June 26, 2006, 06:30:48 PM »
Because I love to dretch

IronFist

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« Reply #10 on: June 27, 2006, 01:18:41 PM »
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« Last Edit: July 25, 2010, 10:51:56 PM by IronFist »

Smokey

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Re: Build 16 field of view glitch
« Reply #11 on: June 27, 2006, 01:34:41 PM »
m3 2 tinman, although i leik 2 balslik 2 cuz dey maek a kewl jumpnig noize

TinMan

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Re: Build 16 field of view glitch
« Reply #12 on: June 27, 2006, 02:29:21 PM »
Dretches remind me of those Half-Life creatures, you can buy them from Steam/Valve as plushies, they look so cute and evil.

IronFist

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« Reply #13 on: June 27, 2006, 03:43:05 PM »
Post removed
« Last Edit: July 25, 2010, 10:51:52 PM by IronFist »

TinMan

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Re: Build 16 field of view glitch
« Reply #14 on: June 27, 2006, 03:46:22 PM »

its because you're a nubcake  ;D

Eiii

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Re: Build 16 field of view glitch
« Reply #15 on: June 27, 2006, 06:17:11 PM »
I second that.

jitspoe

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Re: Build 16 field of view glitch
« Reply #16 on: August 12, 2006, 04:21:55 AM »
Fixed.

DaRkNeSS

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Re: Build 16 field of view glitch
« Reply #17 on: October 05, 2006, 04:21:52 PM »
That fov trick has been around for a while.

TinMan

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Re: Build 16 field of view glitch
« Reply #18 on: October 05, 2006, 05:39:44 PM »
Thanks for reviving.
It happens to be in Q3 somewhat too.
Jitspoe, please don't cap it, instead it'd be neat for you to fix it and impliment something like this:
http://strlen.com/gfxengine/fisheyequake/index.html
http://strlen.com/gfxengine/fisheyequake/compare.html
I would like dpball at 250 FOV.

Eiii

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Re: Build 16 field of view glitch
« Reply #19 on: October 05, 2006, 06:04:32 PM »
I personally think that there should be a FOV cap- but have there be some debug mode where you can set it to anything. That fisheye thing is really cool, but sounds like you'd have to change the engine a lot to implement it.