Author Topic: New Map Wararena  (Read 6022 times)

Viper

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New Map Wararena
« on: June 26, 2006, 10:32:07 AM »
Hi

here is my first map

name:Wararena
by:Viper
gamemode: CTF and DM

- 1 middelflag = 2pts and 1 flag in each base








mapdownload : http://rapidshare.de/files/24179221/wararena_b6.bsp.html


special thanks : pimp for the lights

hf and test it pls  ;D

viper

jitspoe

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Re: New Map Wararena
« Reply #1 on: June 26, 2006, 11:14:36 AM »
You need to properly texture the tops of your barrels, but I'll see if I can get it up on the beta server tonight for play testing.

Termin8oR

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Re: New Map Wararena
« Reply #2 on: June 26, 2006, 12:57:44 PM »
Wow, looks poorly made. looks like a good layout but could use more work....

GreenAffairz

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Re: New Map Wararena
« Reply #3 on: June 26, 2006, 12:58:04 PM »
Wow Viper thats nice, excellent job!

Hobo

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Re: New Map Wararena
« Reply #4 on: June 26, 2006, 03:26:32 PM »
Termi, you're funny  :)

Looking good viper, I haven't played it yet but looks like you've put some time into it. Those barrel bunker walls are different but looks like it could be fun. If I spot anything after playing it on the beta server I'll let ya know. GJ

Viper

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Re: New Map Wararena
« Reply #5 on: June 27, 2006, 09:25:58 AM »
thx impsy and hobo

yeah i know with the textures i have some problems  ;D

and termi look at your maps

this is my first map and i dont know your first map but i think your map isnt much better...


Dirty_Taco

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« Reply #6 on: June 27, 2006, 11:00:22 AM »
Post removed
« Last Edit: July 26, 2010, 12:37:28 AM by Dirty_Taco »

jitspoe

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Re: New Map Wararena
« Reply #7 on: July 05, 2006, 11:45:19 PM »
I've added it to the beta server so it can get some play testing.  It needs a lot of polish if you're going to keep working with it.  I noticed several textures that were just a pixel or two off in alignment.  This is usually due to bad mapping practices and can often be more work to correct than to just scrap it and do it properly (use grid alignment and texture locking).  I certainly see potential there to make good maps in the future if you keep at it, though.

Viper

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New Map : Wararena
« Reply #8 on: March 02, 2008, 10:35:37 AM »
Beta 8:

1 Flag in each base : 5points
midflag : 2points

Old thread :

http://dplogin.com/forums/index.php?topic=2568.0

Here some screens :













Download-Link: http://loluploads.com/027695

Chef-Killer

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Re: New Map : Wararena
« Reply #9 on: March 02, 2008, 10:46:52 AM »
Cool, i hope you will finish the map this time ;)

Garrett

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Re: New Map : Wararena
« Reply #10 on: March 02, 2008, 11:13:03 AM »
Man I thought you scraped this map.  This was one of the first maps I played.  I think I played the second beta on the beta server when I first started play.  Nice to see you still working on it.

Deranged

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Re: New Map : Wararena
« Reply #11 on: March 02, 2008, 11:30:54 AM »
1) rotate the wood on the side of the planks
2) make the ladders consistant, some of them have skinny boards on the side and the others are thick, skinny looks nicer :)

EDIT:

3) Pure black on the sides of the wooden elevators looks really bad, use wood or metal.. or anything else :)

4) in the tunnels add some real light sources, just using the light entity with nothing looking like it's emitting light look bad. There's no laziness in mapping ;)

Viper

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Re: New Map : Wararena
« Reply #12 on: March 02, 2008, 12:51:11 PM »
2) im not sure what do u mean

3) i dont know how i can change this ,i found the same problem by badlands cause the brush dont have any lights

4) done

1) done

Deranged

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Re: New Map : Wararena
« Reply #13 on: March 02, 2008, 02:30:11 PM »
2) I just dont like how thick the sides of the ladders are
3) kinda a problem with func_plat, the sides are obstructed by the floor during compile, try making the face on the raised floor that touches the black face in bsp a light in the surface window, the only thing it will light is the side of the elevator :)

Viper

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Re: New Map : Wararena
« Reply #14 on: March 02, 2008, 02:51:01 PM »
2) done
3) i tried it , but it is still black

Deranged

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Re: New Map : Wararena
« Reply #15 on: March 02, 2008, 04:03:32 PM »
All I can say now is, cut out a square in the ground and make it so when it goes to the bottom it also goes into the floor down there, stopping with the top of the elevator level with the ground, that way you can't see the side except when it's moving :)


jitspoe

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Re: New Map : Wararena
« Reply #16 on: March 02, 2008, 10:05:45 PM »
I've attached a demo of some things you might want to revise.  I've also uploaded the map to the beta server for play testing.

Edit: after a little play testing I noticed a couple things:
- In the red base, one of the spawns faces the wall instead of the front of the base.
- Some players struggle getting up the ladders in the middle.  Make just the center of the ladder climbable, that way they won't climb up on the side and hit their head on the ceiling.
« Last Edit: March 02, 2008, 10:30:01 PM by jitspoe »

MosEz

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Re: New Map : Wararena
« Reply #17 on: March 03, 2008, 12:51:57 AM »
<3 this map :]

Viper

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Re: New Map : Wararena
« Reply #18 on: March 03, 2008, 12:51:25 PM »
Beta 9 :

thx to deranged and jits, i changed the most of your suggestions



Download link : http://loluploads.com/479900

jitspoe

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Re: New Map : Wararena
« Reply #19 on: March 03, 2008, 07:35:22 PM »
Looks better.  I've uploaded it to the beta server.  I still think the areas with wood planks would look better if you did something like this: